In this update4
Full notes
Full Prismarch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Store
- Balance
- UI and audio
Prismarch changes
Hello chess lovers!
If you missed it -
The official release date for Prismarch is October 27th, 2026! 🎉
Things are getting close!
Today, Prismarch v0.6.3 (Demo v1.3) is LIVE!
A brief but non-exhaustive list of the changes is as follows:
Added a toon shader to the chess pieces and certain objects. They should look more cartoonish.
Main Menu
Various improvements to the buttons, visuals
Hub World
Many objects that were not able to be jumped on (pipes, stairs) can now be jumped on. Jumping should be more consistent
Added clouds to the world barrier - it should feel more like an area and less like a plane!
Spruced up the central platform
Fixed a bug where you could jump up the invisible walls
Added a hidden achievement
Updated the visuals of the floor - dance baby, dance!
New Feature - The Prism!
Make your way to the center of the hub world and peer into the crystal
Spend crown shards to purchase permanent metaprogression upgrades
There are currently 18 upgrades to unlock, 3 for each piece type
Added upgrade screen transition
Entering / exiting the prism look should be far less buggy & play nice with the pause menu.
The various upgrades have more varied effects. It should feel like you're upgrading each type of piece now.
General
Switched the chess AI engine from stockfish to fairy-stockfish. The game should now be able to handle huge play configurations with more than 16 pieces on either side of the board.
Added promotions to the game, upcoming versions will have an instant promotion potion added to the shop.
Rebalanced the prices of various shop items
Did some engine work to allow the shop pieces to show their visuals without bugging out the game - you should be able to see at a glance when a piece offered by the shop has abilities on it.
Glacial should now work on Knights
Glacial no longer waits after firing, the game should flow smoother after using it
Updated the VFX, SFX, and game feel for all ice related abilities (Glacial, Zero Point, Frozen pieces)
Numerous bug fixes, softlock fixes, stability & performance additions to the game
Removed "Random Funny Death Messages" from the game - When dying you'll now just see "Checkmate", I don't think the humor was a hit.
Added launch effects to pieces
Attacking a thorns piece now does a double launch on both pieces
Tons more!
Source
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