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Steam News14 May 20261mo ago

Prismarch - The Exchange

Hello Prismarchers! Today marks the first major content update for Prismarch, as we get closer to the full release of the game: Here's a brief overview of all the changes: General increase in performance and optimizatio

Full notes

Full Prismarch update

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Repeated intro

Hello Prismarchers!

What changed

0 fixes12 additions14 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
  • Maps
  • Balance
  • Events
changedHere's a brief overview of all the changes: General increase in performance and optimization
changedOptions menu UI Rework / Polish
changedVideo settings properly scale the game UI all the way up to 5120x1440
changedAddition of Audio settings with Master / Music / SFX volume sliders.
changedMassively improved menuing cohesion in the escape pause menu letting you travel to and from the hub easier
addedUpgrades area / 1st stage of the Bushido path introduced. Peer into the prism in the center of the hub world to access a branching upgrade path for each type of chess piece. The system works and will remember your upgrades but the rewards are not currently implemented (soon)

Prismarch changes

changedHere's a brief overview of all the changes: General increase in performance and optimization
changedOptions menu UI Rework / Polish
changedVideo settings properly scale the game UI all the way up to 5120x1440
changedAddition of Audio settings with Master / Music / SFX volume sliders.
changedMassively improved menuing cohesion in the escape pause menu letting you travel to and from the hub easier

Today marks the first major content update for Prismarch, as we get closer to the full release of the game:

Here's a brief overview of all the changes: General increase in performance and optimization

  • Options menu UI Rework / Polish

  • Video setttings remember your resolution / fullscreen preference

  • Video settings properly scale the game UI all the way up to 5120x1440

  • Addition of Audio settings with Master / Music / SFX volume sliders.

  • Massively improved menuing cohesion in the escape pause menu letting you travel to and from the hub easier

  • Restart run feature / Death screen menus so you shouldn't softlock after losing a run

  • Upgrades area / 1st stage of the Bushido path introduced. Peer into the prism in the center of the hub world to access a branching upgrade path for each type of chess piece. The system works and will remember your upgrades but the rewards are not currently implemented (soon)

  • Reworked the piece tooltips to use Prefabs/Unity UI, improving performance, as well as changed the visuals and added animations.

  • The game should remember the state of your run now. Pressing Continue in the Main Menu should restore your run to where it was if you quit the game or went to the hub. Some information like EXP and health of the pieces is not yet being carried over but that is a high priority.

  • Captured pieces bar on the side UI (WIP)

  • Added loading screens

  • Finished King of Water

  • Restart run feature works properly now

  • Implemented upgrades rewards

  • Level reward UI overhauled

  • Finished CC UI tooltips

  • Loading previous run state should carry over abilities, exp, and crowd control now

  • Added ADHD board tapping, sfx, vfx

  • Added piece pickup sfx, piece pickup size tweening

  • Reworked undying sfx

  • Spruced up lush grasslands environment - it should be more varied and look better

  • Added safeguards to the enemy AI controller, the game should be more stable and softlock less

  • Added skybox & reflection to the main game scene

  • Added demo knight NPC that explains the demo content & roadmap

  • Spruced up main menu look

  • Added skeleton for roster skins feature

  • Added new level reward Bounty of King Midas

  • Massively improved the player piece reshuffling algorithm

  • Chinese translation 95% of the way done

  • Significant changes to the attack controller, abilities like undying and thorns should resolve closer to how you expect them to, king with undying will revive, thorns is more consistent.

  • most attacks and abilities are now using the new launch corpse feature

  • solarbeam now dissolves pieces instead of them blipping out of existence

  • Numerous bug fixes

  • The Exchange goes live! Now you earn gold by capturing enemy pieces, and can spend that gold at the Exchange - purchase ability orbs, expand your roster ranks to fit more pieces in your arsenal, and purchase pieces directly! This should help turn the tide early. For now, you'll start with 150 gold in the demo but don't expect such a windfall when the game comes out!

  • Added the first draft for the opening cinematic. If you'd like to experience this but already have a save please browse to the C:\\Users\\%username%\\AppData\\LocalLow\\Noah Magner\\Prismarch folder and delete all .json and .debug.json files, to reset your save. Pressing "New Game" should now show the cinematic.

+ Stay on the lookout for even more updates coming soon! If you'd like beta access to test out the rest of the kings in the game please join the discord and post to the respective channel.

Checkmate!

Source

Steam News / 14 May 2026

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