In today’s devlog, we want to share the road that led us to TGS! We hope you will enjoy the in-depth news. Let’s jump right in!
In this update1
Full notes
Full Princess of the Water Lilies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition5 changes0 removals
Maps
Events
UI and audio
changedIn today’s devlog, we want to share the road that led us to TGS! We hope you will enjoy the in-depth news. Let’s jump right in!Last year, we were honored to show people our game during the early to mid stages of development. A lot has changed since then, and we are excited to show people the true potential of this game.
changedIn today’s devlog, we want to share the road that led us to TGS! We hope you will enjoy the in-depth news. Let’s jump right in!Getting ready for a big event is never easy, but with the right people who give all their best effort, a road can turn into a journey.
addedIn today’s devlog, we want to share the road that led us to TGS! We hope you will enjoy the in-depth news. Let’s jump right in!The journey to TGS was intense yet incredibly rewarding. From finalizing the build and preparing the demo to coordinating logistics and rehearsing presentations, every step required close collaboration across teams. There were tight deadlines and final touches (as always!), but the shared vision and dedication kept us moving forward. Looking back, it wasn’t just about reaching TGS; it was about pushing the project to a new level of polish and confidence. The event became a milestone that brought the team closer together.
changedIn today’s devlog, we want to share the road that led us to TGS! We hope you will enjoy the in-depth news. Let’s jump right in!The biggest challenge would be making sure everything is in order, anticipating, and being prepared for any circumstances.
changedIn today’s devlog, we want to share the road that led us to TGS! We hope you will enjoy the in-depth news. Let’s jump right in!Another challenge was balancing polish with decent fun factors in time. Preparing a demo build that represents how far Princess of the Water Lilies has come, while still pushing forward on development, meant many late nights and lots of prioritization. As a small indie team, every detail matters; Aside from polishing the full game, we have to make sure the demo is catchy yet stable, and of course, with lots of assistance from Red Dunes Games in ensuring the booth reflects the heart of our game. It’s a good kind of challenge, though, because it pushed us to grow as a team.
changedIn today’s devlog, we want to share the road that led us to TGS! We hope you will enjoy the in-depth news. Let’s jump right in!Seeing the game come alive with each puzzle being filled up 1 by 1 and ready to face the public for the first time was magical. The moment our level design, music, audio, and visuals all clicked together, we could finally feel what players would experience. Another fun moment was seeing how the design of our booth decorations with the cute kitten came to life. We wanted people to feel like they were stepping into the world of Princess of the Water Lilies.
Princess of the Water Lilies changes
changedLast year, we were honored to show people our game during the early to mid stages of development. A lot has changed since then, and we are excited to show people the true potential of this game.
changedGetting ready for a big event is never easy, but with the right people who give all their best effort, a road can turn into a journey.
addedThe journey to TGS was intense yet incredibly rewarding. From finalizing the build and preparing the demo to coordinating logistics and rehearsing presentations, every step required close collaboration across teams. There were tight deadlines and final touches (as always!), but the shared vision and dedication kept us moving forward. Looking back, it wasn’t just about reaching TGS; it was about pushing the project to a new level of polish and confidence. The event became a milestone that brought the team closer together.
changedThe biggest challenge would be making sure everything is in order, anticipating, and being prepared for any circumstances.
changedAnother challenge was balancing polish with decent fun factors in time. Preparing a demo build that represents how far Princess of the Water Lilies has come, while still pushing forward on development, meant many late nights and lots of prioritization. As a small indie team, every detail matters; Aside from polishing the full game, we have to make sure the demo is catchy yet stable, and of course, with lots of assistance from Red Dunes Games in ensuring the booth reflects the heart of our game. It’s a good kind of challenge, though, because it pushed us to grow as a team.
In today’s devlog, we want to share the road that led us to TGS! We hope you will enjoy the in-depth news. Let’s jump right in!
Last year, we were honored to show people our game during the early to mid stages of development. A lot has changed since then, and we are excited to show people the true potential of this game.
Having a huge and beautiful booth, with many exciting giveaways – this has always been a dream of ours. TGS is a hub of innovation and passion, and being part of it gave us a strong sense of connection to the wider gaming community. We're hoping to meet so many players at the booth, hear their thoughts and reactions, and share some amazing giveaways as we celebrate this journey together. Our greatest hope is that players find joy and laughter in what we've created. Cannot wait to see how audiences resonate and experience our game.
Getting ready for a big event is never easy, but with the right people who give all their best effort, a road can turn into a journey.
The journey to TGS was intense yet incredibly rewarding. From finalizing the build and preparing the demo to coordinating logistics and rehearsing presentations, every step required close collaboration across teams. There were tight deadlines and final touches (as always!), but the shared vision and dedication kept us moving forward. Looking back, it wasn’t just about reaching TGS; it was about pushing the project to a new level of polish and confidence. The event became a milestone that brought the team closer together.
The biggest challenge would be making sure everything is in order, anticipating, and being prepared for any circumstances.
Another challenge was balancing polish with decent fun factors in time. Preparing a demo build that represents how far Princess of the Water Lilies has come, while still pushing forward on development, meant many late nights and lots of prioritization. As a small indie team, every detail matters; Aside from polishing the full game, we have to make sure the demo is catchy yet stable, and of course, with lots of assistance from Red Dunes Games in ensuring the booth reflects the heart of our game. It’s a good kind of challenge, though, because it pushed us to grow as a team.
Assembling all the teams in our roster and hearing different ideas on how to present and engage with the audiences was one of the most enjoyable moments in preparations for TGS.
Seeing the game come alive with each puzzle being filled up 1 by 1 and ready to face the public for the first time was magical. The moment our level design, music, audio, and visuals all clicked together, we could finally feel what players would experience. Another fun moment was seeing how the design of our booth decorations with the cute kitten came to life. We wanted people to feel like they were stepping into the world of Princess of the Water Lilies.
We hope that the fans and fellow game companies will get to experience firsthand what we have been working on behind the scenes for the past few years.
Our biggest hope is to share the story of Princess of the Water Lilies with as many people as possible. TGS is such an amazing platform for indies to connect with players, media, and potential partners. We want people to walk away remembering the game with elation, charm, and wonder that our game is all about. On the business side, we also hope to attract as many interested fans and potential buyers as possible, but at the heart of it, our goal is to create memorable connections with players who love cozy and heartfelt experiences.