Full notes
Full Primordial Pain update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- UI and audio
Primordial Pain changes
first of all I'm sorry for the long inactivity but I had to take a break from things for a while.
Now, I'm really grateful for the folks who have been active in the community hub and have been posting feedback. This update is a culmination of all that feedback including some new features.
Here's a list of fixes, changes and additions:
-Fixed a bug where the forward/backward movement would be blocked when looking all the way up or down. -Fixed a bug where the FOV would not reset after exiting out of a replay. -Fixed a bug where multiple ranking boards would load at the same time -Added more precision to the sensitivity setting. -Added the ability to rebind (almost) all controls. -Added Crush impact VFX -Added Out-Of-Bounds warning SFX -Added three training spawn sets -Slightly increased style decay speed -Tightened spawn timings before the first boss
I hope this accomodates for most of the issues people have had and makes for an overall better experience. I'll try to push some more updates in the near future - got some ideas.
Cheers Jan
Source
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