In this update1
Full notes
Full Primordial Empire update
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Repeated intro
Hey everyone!
What changed
- Maps
- UI and audio
- Events
- Gameplay
- Performance
- Fixes
Primordial Empire changes
I just published the v0.4_demo update, and it is a big one. First of all, I want to thank everybody again for your continued support - it really is a blast working on Primordial Empire with this community.
With this update, the Demo will be feature-complete. This doesn't mean that there will be no new features - they will be released as Early Access is slated to arrive in Q4 2026. We still have a lot of exciting features to look forward to, like the upgrade and research system, the world map with multi-colony gameplay (incl. trade and conquest), a campaign, a freeplay-mode, and more maps, more creatures, more everything!
Steam post image A sneak peek at the genome system that I'm working on right now.
Now for what's in this last big update for the demo - the most exciting one is language support for French, Japanese, Chinese, and Korean. Since this took a bit longer than expected (localization is hard), a small bonus feature slipped in with this update - oops! It's an overhaul of the Goodie Boxes.
They're now called "Archive spores" and opening them brings up a panel that allows you to choose between various reward cards, which unlock new plants, upgrades, supplies, reinforcements, etc., and will give you more options to tackle your challenges. For now, the options are still limited but they do make an appearance in the bonus scenarios.
I will be posting more about upcoming features, current WIP, and other fun stuff here, so stay tuned!
v0.4_demo patch notes:
Language support added for Chinese, Japanese, Korean, and French
- Improved goodie-boxesRenamed to "archive spores" and added GUI for reward selection (note: this GUI has not gone through localization yet - it is only available in English and German).
Added parallax backgrounds for Fungal- and Cave biome
Moved Neuron to build category "Development"
Retouched Neuron placement helper GUI elements
Retouched neuronal connections visuals
Polished Grubber redesign
Improved layering of plants and cells by size
Overhauled icons for scores and strategic resources.
Retouched build menu icons
Implemented sliders and dropdown lists for settings menu
Extensive internal code adaptations/optimization for upcoming full version features
Fixed Nitrogenase chain generating calories even when stomach is full
Source
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