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Steam News9 August 20205y ago

Update #5

Howdy Krogonians, Update #5 is live! This update brings substantial changes to easy mode, making the game more accessible to those new to the genre. Below is the full changelog.

Full notes

Full Primal Light update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions7 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Fixes
addedUpdate #5 is live! This update brings substantial changes to easy mode, making the game more accessible to those new to the genre. Below is the full changelog.
changedGeneralStages do not restart when you Game Over on Relaxed mode
changedGeneralBosses have slightly less HP on Relaxed mode
changedGeneralThe charm that shows enemy health is now the first charm that you can acquire
changedGeneralThe charm that shows enemy health now shows boss health
changedGeneralSwapped Max Health Up with collectible in Stage 2 to make it less likely to be missed

Howdy Krogonians,

Update #5 is live! This update brings substantial changes to easy mode, making the game more accessible to those new to the genre. Below is the full changelog.

General

  1. Renamed difficulty modes (Relaxed, Veteran, Hardcore)

  2. Reference player personas in difficulty mode summaries, so that players have an easier time choosing a difficulty that suits them

  3. Stages do not restart when you Game Over on Relaxed mode

  4. Bosses have slightly less HP on Relaxed mode

  5. You now start with 7 lives on Relaxed mode (rather than 9)

  6. Merchants now sell 3 lives on Relaxed mode (rather than 2)

  7. The charm that shows enemy health is now the first charm that you can acquire

  8. The charm that shows enemy health now shows boss health

  9. Swapped Max Health Up with collectible in Stage 2 to make it less likely to be missed

  10. Minor adjustments to Stage 1 terrain

  11. Slightly extended some platforms in Stage 3 to prevent accidentally sliding off

  12. Added telegraph to Stage 3 boss lightning attack

Bug Fixes

  1. Fixed issue with dashing under spikes in Stage 5 pre-boss room

  2. Hit box of electric projectile now changes with sprite size

  3. Fixed issue with Mouth enemies not having health bars

  4. Corrected 2 lines in Korean translation

If you have any feedback regarding the game, please reach out to us using the Bugs and Feedback threads of the Community Page, or in the Primal Light Discord.

Best, Shane

Source

Steam News / 9 August 2020

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