Full notes
Full Primal Light update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
Howdy Krogonians,
Update #5 is live! This update brings substantial changes to easy mode, making the game more accessible to those new to the genre. Below is the full changelog.
General
Renamed difficulty modes (Relaxed, Veteran, Hardcore)
Reference player personas in difficulty mode summaries, so that players have an easier time choosing a difficulty that suits them
Stages do not restart when you Game Over on Relaxed mode
Bosses have slightly less HP on Relaxed mode
You now start with 7 lives on Relaxed mode (rather than 9)
Merchants now sell 3 lives on Relaxed mode (rather than 2)
The charm that shows enemy health is now the first charm that you can acquire
The charm that shows enemy health now shows boss health
Swapped Max Health Up with collectible in Stage 2 to make it less likely to be missed
Minor adjustments to Stage 1 terrain
Slightly extended some platforms in Stage 3 to prevent accidentally sliding off
Added telegraph to Stage 3 boss lightning attack
Bug Fixes
Fixed issue with dashing under spikes in Stage 5 pre-boss room
Hit box of electric projectile now changes with sprite size
Fixed issue with Mouth enemies not having health bars
Corrected 2 lines in Korean translation
If you have any feedback regarding the game, please reach out to us using the Bugs and Feedback threads of the Community Page, or in the Primal Light Discord.
Best, Shane
Source
Changelog.gg summarizes and formats this update. How we read updates.
