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Steam News11 June 202623d ago

SPRING UPDATE 2026

Hello World! We're sending Spring greetings from Nuremberg, where we're continuing to work on PRG at full speed. We can’t name a precise release date yet, unfortunately.

Full notes

Full President Rocket Game update

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Repeated intro

Hello World!

What changed

0 fixes2 additions1 change0 removals
  • UI and audio
  • Gameplay
changed5 scenes + ending cutscenes are still on our to-do list before we move on to voice overs and playtesting (get in touch if you want to be part of that process). We've also finished designing the (promised) fourth ending, which we obviously can’t talk about...
addedWhat we're happy to talk about, though: Does anyone remember the stretch goal with the side quests for the three main characters? Well, we went through our old ideas, but one of them really sank its teeth in and just wouldn't let go. What if we combined the individual side quests into one cohesive quest line that demands real teamwork between the protagonists, while also shining a light on a part of the story that's been somewhat neglected so far? Deeper story = better gaming experience! At least that's what we keep telling ourselves and we hope you'll forgive us this small adjustment, which in return gives you a few new levels, fresh NPCs, and most importantly more time with the little guy down below…
addedP.S. We are also currently putting together a brand new version of our demo, based on our latest and final code which will feature the final UI and….. German Voice Overs!

President Rocket Game changes

changed5 scenes + ending cutscenes are still on our to-do list before we move on to voice overs and playtesting (get in touch if you want to be part of that process). We've also finished designing the (promised) fourth ending, which we obviously can’t talk about...
addedWhat we're happy to talk about, though: Does anyone remember the stretch goal with the side quests for the three main characters? Well, we went through our old ideas, but one of them really sank its teeth in and just wouldn't let go. What if we combined the individual side quests into one cohesive quest line that demands real teamwork between the protagonists, while also shining a light on a part of the story that's been somewhat neglected so far? Deeper story = better gaming experience! At least that's what we keep telling ourselves and we hope you'll forgive us this small adjustment, which in return gives you a few new levels, fresh NPCs, and most importantly more time with the little guy down below…
addedP.S. We are also currently putting together a brand new version of our demo, based on our latest and final code which will feature the final UI and….. German Voice Overs!

We're sending Spring greetings from Nuremberg, where we're continuing to work on PRG at full speed. We can’t name a precise release date yet, unfortunately. It is our first project and we’re ultimately still noobs at planning a project like this one. What we can promise you though, is that this is really the final stretch and will not spiral into an out of control development with a release years later than planned.

5 scenes + ending cutscenes are still on our to-do list before we move on to voice overs and playtesting (get in touch if you want to be part of that process). We've also finished designing the (promised) fourth ending, which we obviously can’t talk about...

What we're happy to talk about, though: Does anyone remember the stretch goal with the side quests for the three main characters? Well, we went through our old ideas, but one of them really sank its teeth in and just wouldn't let go. What if we combined the individual side quests into one cohesive quest line that demands real teamwork between the protagonists, while also shining a light on a part of the story that's been somewhat neglected so far? Deeper story = better gaming experience! At least that's what we keep telling ourselves and we hope you'll forgive us this small adjustment, which in return gives you a few new levels, fresh NPCs, and most importantly more time with the little guy down below…

Chunky the robo-squirrel is far more than just one of Liv's gadgets. Over the course of Act 2, he's being prepped for a major infiltration mission against Brunner Tech and in Act 3, he finally gets his own well-deserved moment in the spotlight. As clever and nimble as he is, though: he won't be able to pull it off entirely on his own. Pull what off exactly? We're obviously not telling. What we can show you, however, is one of the locations involved in his mission and it is, to put it mildly, not quite what you'd expect when infiltrating a tech giant

A dusty, slightly run-down arcade hall straight out of the entertainment dark ages (aka our/your childhoods, sniff). Whether Chunky is there to chase a high score or has entirely different plans, you'll most likely find out before the end of the year. Until then: enjoy your sunday, don't be a jerk, and keep playing point & click adventures! Cheers, Tilly & Matze

P.S. We are also currently putting together a brand new version of our demo, based on our latest and final code which will feature the final UI and….. German Voice Overs!

Source

Steam News / 11 June 2026

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