In this update2
Full notes
Full Prehistoric Hunt update
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What changed
- Gameplay
- Events
- Balance
- Maps
- Server
Prehistoric Hunt changes
Greetings dinosaur hunters!
In this hotfix we address player feedback regarding spawn locations, controller inputs, and difficulty settings. Thank you for the valuable feedback - it helps us refine the experience.
New difficulty – Easy
We’ve introduced a new Easy difficulty option for players who prefer a more relaxed hunting experience.
Easy Difficulty
No bonus to Trophy & Contract Rewards
-10% damage taken from dinosaur attacks
No item loss on death
Difficulty Rebalance
We’ve adjusted Normal and Hard to better separate the risk–reward levels.
Normal Difficulty
Trophy & Contract Rewards increased from +0% → +20%
Normal damage from dinosaur attacks
Now lose some items on death (instead of more severe loss)
Hard Difficulty
Trophy & Contract Rewards increased from +50% → +60%
+100% Damage from dinosaur attacks
Lose more items on death
Non-vital hits deal less damage
Reduced map information
Spawn Point Improvements
Nearly tripled the number of player spawn locations on Tenebris
Added additional spawn locations to Moreau
These changes should significantly reduce excessive walking after unlucky respawns.
Controller Improvements
Blocked controller stick inputs when secondary controls are disabled
Increased controller dead zone size when secondary controls are active, but controller is not in use
These changes improve input clarity and prevent unintended movement.
Bug Fixes
Fixed an issue where footprints did not display correctly in multiplayer
Fixes for missing translations
Thank you for reading and we look forward to hearing you thoughts.
Source
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