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Steam News12 July 202511mo ago

Rarity Overhaul Patch (v1.3.2)

Today’s patch focuses on all things organ rarities, starting with a nice visual bar to display how likely each rarity is.

Full notes

Full Praise Dead update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions5 changes0 removals
  • Store
  • Balance
  • Events
  • Gameplay
  • Workshop
changedToday’s patch focuses on all things organ rarities, starting with a nice visual bar to display how likely each rarity is. As you upgrade your shop and unlock more rare organs this bar will update to reflect the likelihoods.
changedIn addition to this the rarity scaling has been completely reworked. It should still feel very familiar, but now scales all the way until epic is a 100% chance (yes, this is now technically possible!)
addedAt the risk of overwhelming here is a complete breakdown of the differences between the old and new chances. Note that most changes are within a few percentage points so generally you shouldn’t notice much. But what of the new scaling? It’s right here:
changedAfter your rarity passes the old maximum, every rarity will now slowly taper off until only epic organs will spawn. This new chart can be reached both through existing events and relics (the shovel is now good again) and several new events being added to this patch that should help you race towards the bottom.
changedReworked church organ rarities
addedAdded 8 new events Saintly Miracle Inquisitor's Tithe Crypt Cleaning Plague Victims Unemployed Trouble Gabelle Revolt Cursed Field The Peaceful Goblin

Praise Dead changes

changedToday’s patch focuses on all things organ rarities, starting with a nice visual bar to display how likely each rarity is. As you upgrade your shop and unlock more rare organs this bar will update to reflect the likelihoods.
changedIn addition to this the rarity scaling has been completely reworked. It should still feel very familiar, but now scales all the way until epic is a 100% chance (yes, this is now technically possible!)
addedAt the risk of overwhelming here is a complete breakdown of the differences between the old and new chances. Note that most changes are within a few percentage points so generally you shouldn’t notice much. But what of the new scaling? It’s right here:
changedAfter your rarity passes the old maximum, every rarity will now slowly taper off until only epic organs will spawn. This new chart can be reached both through existing events and relics (the shovel is now good again) and several new events being added to this patch that should help you race towards the bottom.
changedReworked church organ rarities

Today’s patch focuses on all things organ rarities, starting with a nice visual bar to display how likely each rarity is. As you upgrade your shop and unlock more rare organs this bar will update to reflect the likelihoods.

In addition to this the rarity scaling has been completely reworked. It should still feel very familiar, but now scales all the way until epic is a 100% chance (yes, this is now technically possible!)

Steam post imageSteam post image

At the risk of overwhelming here is a complete breakdown of the differences between the old and new chances. Note that most changes are within a few percentage points so generally you shouldn’t notice much. But what of the new scaling? It’s right here:

After your rarity passes the old maximum, every rarity will now slowly taper off until only epic organs will spawn. This new chart can be reached both through existing events and relics (the shovel is now good again) and several new events being added to this patch that should help you race towards the bottom.

Full Changelog

  • Reworked church organ rarities

  • Added 8 new events

    • Saintly Miracle

    • Inquisitor's Tithe

    • Crypt Cleaning

    • Plague Victims

    • Unemployed Trouble

    • Gabelle Revolt

    • Cursed Field

    • The Peaceful Goblin

  • Added a bar to the church screen that displays a breakdown of the current rarity chances

  • Added promotional art for Buggos 2 (out soon!)

  • Tweaks

    • The first event will now always be the bear arrival

    • Changed the rarities to match the rest of the games colour pallet

    • Tweaked the church UI

    • Tweaked the workshop UI

    • Tweaked the UI of sorting buttons

  • Bug Fixes

    • Fixed a bug where having a demon part would cause the demonologist to repeatedly arrive

    • Reimplemented Grave Shovel's usefulness

    • Fixed a bug where the blacksmith would insist nothing happened upon arrival

    • Fixed a bug where weapons and armor could be duplicated in the workshop screen

    • Fixed a bug where events for later weeks were readded to the event pool

    • Fixed a bug where endless mode events were never removed (there are none... yet)

    • Fixed a bug where repeated events would not re-evaluate their options

Source

Steam News / 12 July 2025

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