Full notes
Full Praise Dead update
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What changed
- Events
- Gameplay
- UI and audio
- Performance
Praise Dead changes
With much anticipation the release of version 1.3, endless mode has now arrived! Test your mettle against waves of increasingly hard demons! The fate of the realm is in your hands. This update also brings 11 new relics, 16 new events, a very hot blooded horde of goblins, 20 graphic updates to existing relics, and tweaks to the colors in the rest of the game!
New Relics
Full Changelog
Added 11 new relics
Judas Loop
Scapular
Teratoma
Phylactery
Bloated Leech
Myrtle
Chestnut
Suturing Needle
Urn
Gibbet Cage
Curious Contraption
Added 16 new events
Nearby Goblin Camp
Demon Beetle Nest
Town Cryer
Passing Wizard
Nearby Town Sacked
Unusually Large Crops
Roaming Ogre
Curious Air Screw
Cheese Cart
The King's Tax
Rumbling Shack
A Friendly Proposition
From Beyond This Land
Pained Thoughts
Unending Mistake
The Final Sin
Updated game colors
Updated relic arts
Added Endless Mode
You can now battle against endless waves of increasingly difficult monsters. How long will you survive?
Tweaks
Having zombies with a full set of the same organ gives a bonus of that organ's associated stat
Iron is now unavailable until the blacksmith arrives
Demon parts are now unavailable until the demonologist arrives
Woven Basket now no longer guarantees demon parts until after the demonologist arrives
Demon parts generated by Woven Basket are now always legendary or better
Moved the help panel into the escape menu
Events now wait until the new day popup to show
The time it takes to transition out of the combat scene now scales with how fast you set the combat
Misc UI tweaks
Bug Fixes
The church now no longer lets you purchase a shop upgrade if the shovel would already have you at max level
The custom cursor now shows again
The preview window no longer shows the enrage button if the demons are forced to be enraged due to an event
Fixed a crash where bell demons and cultists might try targeting zombies already dead
What’s Next?
The next major update will focus on ritual levels. For too long the rituals have followed a linear path. The dark arts are chaotic and full of experimentation, the ritual levels should reflect this! Further updates to the rest of the relic graphics as well as other aspects of the game are also in order. Who knows? Maybe while I’m conjuring up the new rituals I’ll also find a new spell or two too…
Source
Changelog.gg summarizes and formats this update. How we read updates.
