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Steam News12 February 20264mo ago

Pradera Progress: Smoother Interactions

Hello everyone, Development continues steadily on our upcoming psychological horror experience, Pradera.

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Full Pradera update

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Repeated intro

Hello everyone,

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Store
changedDevelopment continues steadily on our upcoming psychological horror experience, Pradera . In this entry, we would like to share several recent improvements to the interaction system, including a fully customizable proximity indicator with smoother and more responsive visual feedback.
addedWe have also introduced a new document-reading component that integrates directly with Not Yet: Dialogue Plugin System . This allows us to maintain a single, centralized source for all narrative content, streamlining both implementation and future localization efforts.
changedIn addition, we refined the pick-up and drop animations for lamps, carefully reusing and adapting the workflow previously developed for the walkie-talkie and flashlight. The underlying functionality is implemented using Unreal Engine’s Gameplay Ability System (GAS) , ensuring modularity and long-term scalability.
addedThank you very much for reading. If you like what you see and want to support us, adding Pradera to your wishlist helps us a lot. [dynamiclink href=" https://store.steampowered.com/app/4019190/Pradera/ "]- The itandfeel Team

Development continues steadily on our upcoming psychological horror experience, Pradera. In this entry, we would like to share several recent improvements to the interaction system, including a fully customizable proximity indicator with smoother and more responsive visual feedback.

We have also introduced a new document-reading component that integrates directly with Not Yet: Dialogue Plugin System. This allows us to maintain a single, centralized source for all narrative content, streamlining both implementation and future localization efforts.

In addition, we refined the pick-up and drop animations for lamps, carefully reusing and adapting the workflow previously developed for the walkie-talkie and flashlight. The underlying functionality is implemented using Unreal Engine’s Gameplay Ability System (GAS), ensuring modularity and long-term scalability.

Thank you very much for reading. If you like what you see and want to support us, adding Pradera to your wishlist helps us a lot. [dynamiclink href="https://store.steampowered.com/app/4019190/Pradera/"]- The itandfeel Team

Source

Steam News / 12 February 2026

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