Update log
Full Pox Nora update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- UI and audio
- Server
- Gameplay
- Balance
Client
User Interface
Added an option for changing how transparent the map grid is.
Fixed an issue in which the artwork for campaign encounters did not appear for the The Ancients Arrive campaign.
Fixed an issue that caused seams to appear in the map showing campaign encounters.
The view for campaign encounters now shows the current encounter with a green outline and a darker green outline and checkbox for completed campaigns (as per the old client).
Fixed an issue in which the controller UI graphic appeared on the difficulty button for campaigns even if no controller was attached.
There is now a button in the bottom left for toggling the map grid display in game.
Added an option to set the default map grid display for games.
Added a latency meter to the bottom right hand corner of the in game user interface.
Art & Effects
Map graphics at the bottom of the K'thir Forest and Lava Plains maps now show a semitransparent effect over units that are behind them rather than having the unit just appear to stand on top of the trees and stalagtites.
Added more high resolution rune art.
Added additional main menu artwork.
Game
Maps
K'thir Hill (4 fonts) changed from UNCOMMON to LIMITED rarity
K'thir Hill (5 fonts) changed from COMMON to UNCOMMON rarity
Added Underdepths to ranked rotation at EXOTIC rarity
Added Ironfist Pass to ranked rotation at EXOTIC rarity
Faction Bonuses
- Forsaken Wastes faction bonus changed toYour Champion runes have their cooldowns reduced by 30/60%.When a friendly champion captures a nora globe by moving onto it, you gain 10/20% more nora.
Sundered Lands faction bonus changed to: Champions you control take 1/2 less damage from attacks.
Game Logic fixes and Balance changes
Details about server-side bug fixes and balance changes can be found on the Pox Nora website
Source
