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Steam News23 June 20268d ago

June patch

For the June patch, we have focused mostly on client quality of life fixes as well as some fixes and changes to allow for some runes to be allowed in ranked play again.

Full notes

Full Pox Nora update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions3 changes2 removals
  • Server
  • UI and audio
  • Gameplay
  • Performance
removedNetworkDEV NOTE : issues with disconnection are important and so some care was put into trying to find the source of this. An issue was identified in which the client could incorrectly treat the connection as unresponsive and disconnect if it determined that no server message had occurred within 30 seconds. There is no specific reason for this method of validating that the server connection still exists, so that system has been disabled.
changedNetworkMade adjustments to the disconnection system
fixedNetworkFixed an issue in which the game would disconnect if the game took more than 30 seconds to load into a match due to it not processing incoming messages during load.
removedGame User InterfaceRemoved an area to the right of the rune dock in which you could not select champions or deploy runes. There is now longer a dead zone there.
changedGame User InterfaceLeft clicking a rune in the rune dock will now focus it in the lower UI and show information about the rune.
changedGame User InterfaceTweaked the font for player names to enhance readability

For the June patch, we have focused mostly on client quality of life fixes as well as some fixes and changes to allow for some runes to be allowed in ranked play again.

Client Updates

Network

DEV NOTE: issues with disconnection are important and so some care was put into trying to find the source of this. An issue was identified in which the client could incorrectly treat the connection as unresponsive and disconnect if it determined that no server message had occurred within 30 seconds. There is no specific reason for this method of validating that the server connection still exists, so that system has been disabled.

  • Made adjustments to the disconnection system

  • Fixed an issue in which the game would disconnect if the game took more than 30 seconds to load into a match due to it not processing incoming messages during load.

Game User Interface

  • Removed an area to the right of the rune dock in which you could not select champions or deploy runes. There is now longer a dead zone there.

  • Left clicking a rune in the rune dock will now focus it in the lower UI and show information about the rune.

  • Tweaked the font for player names to enhance readability

  • Fixed an issue in which the display for player names in 2v2 contained incorrect graphical elements and increased size of player names in 2v2 games

Rune Manager

  • Added quick filters to the client rune manager for factions

Rules text and combat log

  • Fixed a number of missing combat logs for various abilities and spells (thanks IMA for providing reports of this)

Art & Effects

  • Fixed an issue in which the effect for Blink and Focused Nexus could cause performance issues.

  • Added additional high resolution rune art

  • Added additional foil improvements for various runes

Game Logic Fixes and Balance Changes

Details about server-side bug fixes and balance changes can be found on the Pox Nora website

Source

Steam News / 23 June 2026

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