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Steam News28 June 20251y ago

June Update

For June's patch, a lot of focus has been put on improving the in-game rune manager as well as just doing various polish and consistency passes for things. A small balance update is also now live.

In this update7

Full notes

Full Pox Nora update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions6 changes0 removals
  • Server
  • Fixes
  • Gameplay
  • Performance
  • Store
  • UI and audio
changedFor June's patch, a lot of focus has been put on improving the in-game rune manager as well as just doing various polish and consistency passes for things. A small balance update is also now live. Finally, this month brings the first improvements to the bot game server. The plan is for improvements to continually be made there in order to fix various bugs and weird behavior and hopefully improve how the bot plays in order to make it more fun and challenging to play against. That work will be ongoing.
fixedRune Manager / Deck ManagerFixed an issue where unowned runes in the rune manager would not show their correct rune cost but instead would show a random value from some other rune. NOTE: The value currently shown is the nora cost without any upgrade abilities, so it too is incorrect. This will be fixed by a future api update or client update.
changedRune Manager / Deck ManagerHid rune level display on spells and relics.
fixedRune Manager / Deck ManagerFixed an issue in which relics would not show their correct DEF value. As part of this fix, all relics will display "0" when they have zero DEF instead of displaying "--".
fixedRune Manager / Deck ManagerFixed an issue in which the display of the champion animation on the Rune Info display was not using the correct shader and would appear very pixelated due to nonlinear scaling.
fixedStoreFixed an issue in which all runes appeared with the foil effect when opening packs.

Pox Nora changes

changedFor June's patch, a lot of focus has been put on improving the in-game rune manager as well as just doing various polish and consistency passes for things. A small balance update is also now live. Finally, this month brings the first improvements to the bot game server. The plan is for improvements to continually be made there in order to fix various bugs and weird behavior and hopefully improve how the bot plays in order to make it more fun and challenging to play against. That work will be ongoing.
fixedFixed an issue where unowned runes in the rune manager would not show their correct rune cost but instead would show a random value from some other rune. NOTE: The value currently shown is the nora cost without any upgrade abilities, so it too is incorrect. This will be fixed by a future api update or client update.
changedHid rune level display on spells and relics.
fixedFixed an issue in which relics would not show their correct DEF value. As part of this fix, all relics will display "0" when they have zero DEF instead of displaying "--".
fixedFixed an issue in which the display of the champion animation on the Rune Info display was not using the correct shader and would appear very pixelated due to nonlinear scaling.

For June's patch, a lot of focus has been put on improving the in-game rune manager as well as just doing various polish and consistency passes for things. A small balance update is also now live. Finally, this month brings the first improvements to the bot game server. The plan is for improvements to continually be made there in order to fix various bugs and weird behavior and hopefully improve how the bot plays in order to make it more fun and challenging to play against. That work will be ongoing.

Client

Rune Manager / Deck Manager

  • Fixed an issue where unowned runes in the rune manager would not show their correct rune cost but instead would show a random value from some other rune.

    • NOTEThe value currently shown is the nora cost without any upgrade abilities, so it too is incorrect. This will be fixed by a future api update or client update.
  • Hid rune level display on spells and relics.

  • Fixed an issue in which relics would not show their correct DEF value. As part of this fix, all relics will display "0" when they have zero DEF instead of displaying "--".

  • Fixed an issue in which the display of the champion animation on the Rune Info display was not using the correct shader and would appear very pixelated due to nonlinear scaling.

  • Updates fonts and sizes for rune art so that they are more consistent across all places that runes are shown.

Store

  • Fixed an issue in which all runes appeared with the foil effect when opening packs.

Graphics & Sounds

  • Added new sounds for the abilities Grand Entrance and Dispel.

  • Fixed an issue in which the foil version of Cyclonic Fesh would not play its unique sound when attacking.

  • Added over 300 (!) more pieces of high-resolution artwork for runes.

Bots

Skirmish Matches

  • Changed the bot logic so that it will not try to deploy over chasms.

  • Changed the bot logic so that it will not try to deploy a champion with Titan if there are not 3 or more friendly champions in play.

  • Changed the bot logic so that it will not try to deploy the champion Collection of Souls if there is not an enemy champion in play.

Balance Changes

Source

Steam News / 28 June 2025

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