In this update6
Full notes
Full Pox Nora update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
Pox Nora changes
For this month's patch, we are continuing work on improving user interface and making further balance changes.
Client
User Interface
Added additional UI for showing the path a champion will take when moving. This can be disabled in options if you prefer the original UI.
Fixed an issue that caused the space under the mouse cursor or controller position to not show a highlighted location when a unit was selected.
Fixed an issue that could cause ability activations to not show up in some cases when playing skirmish matches against bots
Sounds and Effects
Added additional sounds for a few abilities
Game Mechanics
Matched Play
The number of runes revealed per turn is now 1 for ranked 1v1 matches
In ranked 1v1 matches, the ability Shrine Scry is now available on Shrines and has the effect of: Your shrine loses 7 HP and one of your runes is revealed. (CD1)
In ranked 1v1 matches, the ability Fortify is now available on Shrines and has the effect of: For 2 turns, all damage dealt to your shrine is prevented. (CD10)
These changes will be added to bot matches and custom matches at a later date (didn't make patch)
Balance Changes
The list of balance changes can be found on the Pox Nora website.
Source
Changelog.gg summarizes and formats this update. How we read updates.
