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Steam News14 November 20241y ago

November 2024 Patch

For November's patch, we focused on mostly just client improvements to correct some annoying bugs and issues.

In this update8

Full notes

Full Pox Nora update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition10 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Server
  • Balance
changedFor November's patch, we focused on mostly just client improvements to correct some annoying bugs and issues.
fixedUI ImprovementsFixed an issue in which AOE targeting would always select the top node when mousing over or using the controller to move the cursor over a 2x2 unit. This could cause the AOE to target the wrong space or could cause the ability or spell to be unusable if that space was out of range. The game will now use the small node that the mouse/controller is selecting.
fixedUI ImprovementsFixed an issue in which the game timer would not correctly reset to the full turn time after the opposing player reconnected from being disconnected and then ended their turn.
changedUI ImprovementsThe circle around units' AP next to the health bar will now show as red to indicate if that unit is engaged in combat
fixedRules Text & DescriptionsCorrected some more incorrect descriptions. As always, please report these in the community Pox Nora discord under #rules-and-description-issues
addedRules Text & DescriptionsBattle Leader's buff now shows in the conditions list. DEV NOTE: most conditions like this should be changed to show the actual buffs but this has to be done on the server side with descriptions added to the client side. If there are any abilities or spells that add effects that you think should be shown and aren't, please report them in #bugs or #rules-and-description-issues
Haunting Grip 's Nora Cost3040Haunting Grip 's Nora Cost increased, buffMandate from Sheoul 's Nora Cost3530Mandate from Sheoul 's Nora Cost decreased, nerf

Pox Nora changes

changedFor November's patch, we focused on mostly just client improvements to correct some annoying bugs and issues.
fixedFixed an issue in which AOE targeting would always select the top node when mousing over or using the controller to move the cursor over a 2x2 unit. This could cause the AOE to target the wrong space or could cause the ability or spell to be unusable if that space was out of range. The game will now use the small node that the mouse/controller is selecting.
fixedFixed an issue in which the game timer would not correctly reset to the full turn time after the opposing player reconnected from being disconnected and then ended their turn.
changedThe circle around units' AP next to the health bar will now show as red to indicate if that unit is engaged in combat
fixedCorrected some more incorrect descriptions. As always, please report these in the community Pox Nora discord under #rules-and-description-issues

For November's patch, we focused on mostly just client improvements to correct some annoying bugs and issues.

Client

UI Improvements

  • Fixed an issue in which AOE targeting would always select the top node when mousing over or using the controller to move the cursor over a 2x2 unit. This could cause the AOE to target the wrong space or could cause the ability or spell to be unusable if that space was out of range. The game will now use the small node that the mouse/controller is selecting.

  • Fixed an issue in which the game timer would not correctly reset to the full turn time after the opposing player reconnected from being disconnected and then ended their turn.

  • The circle around units' AP next to the health bar will now show as red to indicate if that unit is engaged in combat

Rules Text & Descriptions

  • Corrected some more incorrect descriptions. As always, please report these in the community Pox Nora discord under #rules-and-description-issues

  • Battle Leader's buff now shows in the conditions list. DEV NOTEmost conditions like this should be changed to show the actual buffs but this has to be done on the server side with descriptions added to the client side. If there are any abilities or spells that add effects that you think should be shown and aren't, please report them in #bugs or #rules-and-description-issues

Balance

The list of balance changes can be found on the Pox Nora website here

Abilities

  • Forage changed to: This unit gains 2 AP when it captures a nora globe.

  • Mirefolk Fealty changed to: When this champion is deployed, friendly champions gain Encouraged for 1 turn. If the affected champion is a Mirefolk, it also gains Impervious for 2 turns.

  • SabotageDefile changed to: The next enemy champion deployed from the runedock while this champion is in play becomes Diseased 3, Defiled and Inhibited.

Relics

  • Removed Fascinate from the relic Ethereal Pool

Spells

  • Haunting Grip's Nora Cost changed from 30 to 40

  • Mandate from Sheoul's Nora Cost changed from 35 to 30

Equipment

  • Demon Shield changed to: Equipped champion gains Arrow Eater. If champion has a max range of 1, it also gains Combat Awareness 1. This may only be equipped on champions with Race: Demon.

  • Helm of Chaos changed to: Equipped champion that is Race: Archdemon or Class: Knight gains Absorb, Command: Charge, Battle Leader and Reckless.

Source

Steam News / 14 November 2024

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