What changed
0 fixes1 addition2 changes0 removals
addedFriendly QuitAdded the ability to ask your opponent for a draw in multiplayer games. This is done via the in game menu (escape, options button, menu button) and by using the Quit button, which will now bring up a sub menu.
changedNetworkingIncreased the time before the client determines that a login attempt has failed from 25 seconds to 60 seconds. The login will still fail quicker if a wrong password or username has been entered, this is specifically for if the game server socket is taking longer than expected to be established.
changedNetworkingChanged the game from an arbitrary wait time of 10 seconds rather than 30 seconds for a response from the server before determining that the connection to the server has been severed. This check may be tuned further if need be, but this is an extra check in the case that the socket is reading as connected when it is not connected, for some reason.
time before the client determines that a login attempt has failed25seconds→60seconds↑time before the client determines that a login attempt has failed increased, buffPox Nora changes
addedAdded the ability to ask your opponent for a draw in multiplayer games. This is done via the in game menu (escape, options button, menu button) and by using the Quit button, which will now bring up a sub menu.
changedIncreased the time before the client determines that a login attempt has failed from 25 seconds to 60 seconds. The login will still fail quicker if a wrong password or username has been entered, this is specifically for if the game server socket is taking longer than expected to be established.
changedChanged the game from an arbitrary wait time of 10 seconds rather than 30 seconds for a response from the server before determining that the connection to the server has been severed. This check may be tuned further if need be, but this is an extra check in the case that the socket is reading as connected when it is not connected, for some reason.
Ever wish you could tell your opponent that it was a good game and ask for a draw, because you both did so well? In today's patch, now you can. That's right, we're bringing back functionality that was in the client for more than a decade.
Client Changes
Friendly Quit
Added the ability to ask your opponent for a draw in multiplayer games. This is done via the in game menu (escape, options button, menu button) and by using the Quit button, which will now bring up a sub menu.
Networking
Increased the time before the client determines that a login attempt has failed from 25 seconds to 60 seconds. The login will still fail quicker if a wrong password or username has been entered, this is specifically for if the game server socket is taking longer than expected to be established.
Changed the game from an arbitrary wait time of 10 seconds rather than 30 seconds for a response from the server before determining that the connection to the server has been severed. This check may be tuned further if need be, but this is an extra check in the case that the socket is reading as connected when it is not connected, for some reason.