In this update4
Full notes
Full Pox Nora update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Performance
- Gameplay
- Compatibility
- Security
Pox Nora changes
- Stormhero
July 2022 client update release
Performance
Made significant improvements to performance of "map grid" (both selection grids and targeting/spell presence as well as the toggleable visual grid with icons)
Made improvements to performance of everything that uses "sprites", i.e. visual effects, units, ui, basically just about everything
Made improvements for an issue that was causing a lot of memory allocation/deallocation due to something that got changed in the conversion from Java to C# .net (Unity)
Fixed the visual effect for Ice Stars so that it doesn't spin up 18000 sprites (not a typo) on cast and lock up or crash the client
Fixed an issue that caused a lot of errors to happen when casting Ice Storm or when Arctic Trap went off (causes client performance issues from logging, even with fix this effect doesn't show up completely. need to rework some code to have support for what it was doing in the old GL renderer)
Controller Support
Added support for controller on login screen and in user registration
Added support for showing the on screen keyboard when using a steam deck on the login and registration screens
Fixed an issue with controller input getting stuck when showing an error modal on the login screen (action button was activating login rather than hiding error prompt)
changed the display for pressing and holding to end turn to a more standardized radial fill around the prompt
Fixed the popup for adding champion points showing playstation buttons both for non playstation controllers as well as showing the icons when no controller is present
Fixed some controller icons in the bottom controller button legend always showing playstation buttons (option and touchpad)
Controller icons are always present by default when the device is detected to be a Steam Deck
Resolution and Display Mode Enhancements
Added a new dropdown in the options screen for selecting resolutions. Additionally, this list is now driven by dynamic population of resolutions based on the supported resolutions of the machine
Added ability to select resolutions with different refresh rates
Added display mode selection, which allows the exclusive fullscreen option as before, but now has the option for borderless fullscreen / borderless window
User Interface
Cleaned up some tooltip issues (Factions now displays "Sundered Lands" instead of "sl" in factions list of rune tooltip, made location appear above "height" in node tooltip, made Terrains use localized values rather than the raw keys so that it says "Ice" instead of "ice", etc)
Reworked the interface for the turn indicators, changed text colors as per community feedback, got rid of garish green arrow and made new selection graphics (no skeleton hand though, sorry)
Added new functionality so that runes now correctly show their dual faction icon (matches how the web does this)
Fixed some more instances of icons in the client when no controller is present. Specifically, the queued popup and the custom game popup (keep reporting these please)
Rescaled ability icons for higher clarity as well as more efficient memory compression
Passive abilities now use the higher res icons that the activated abilities use
Updated the icons for Exploit abilities
Fixed an issue where Conditions in the Rune Details popup all showed a generic "physical attack" icon rather than the condition icon
Fixed an issue in which the chat window was not positioned correctly in the lobby and some text was visible
Fixed an issue in which the chat tabs had a portion of their graphic visible in the chat window
Source
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