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Steam News19 July 20223y ago

July 2022 Client Update

July 2022 client update release Performance Made significant improvements to performance of "map grid" (both selection grids and targeting/spell presence as well as the toggleable visual grid with icons) Made improvemen

In this update4

Full notes

Full Pox Nora update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes7 additions9 changes0 removals
  • Maps
  • UI and audio
  • Performance
  • Gameplay
  • Compatibility
  • Security
changedPerformanceMade significant improvements to performance of "map grid" (both selection grids and targeting/spell presence as well as the toggleable visual grid with icons)
changedPerformanceMade improvements to performance of everything that uses "sprites", i.e. visual effects, units, ui, basically just about everything
changedPerformanceMade improvements for an issue that was causing a lot of memory allocation/deallocation due to something that got changed in the conversion from Java to C# .net (Unity)
fixedPerformanceFixed the visual effect for Ice Stars so that it doesn't spin up 18000 sprites (not a typo) on cast and lock up or crash the client
fixedPerformanceFixed an issue that caused a lot of errors to happen when casting Ice Storm or when Arctic Trap went off (causes client performance issues from logging, even with fix this effect doesn't show up completely. need to rework some code to have support for what it was doing in the old GL renderer)
addedController SupportAdded support for controller on login screen and in user registration

Pox Nora changes

  • Stormhero
changedMade significant improvements to performance of "map grid" (both selection grids and targeting/spell presence as well as the toggleable visual grid with icons)
changedMade improvements to performance of everything that uses "sprites", i.e. visual effects, units, ui, basically just about everything
changedMade improvements for an issue that was causing a lot of memory allocation/deallocation due to something that got changed in the conversion from Java to C# .net (Unity)
fixedFixed the visual effect for Ice Stars so that it doesn't spin up 18000 sprites (not a typo) on cast and lock up or crash the client
fixedFixed an issue that caused a lot of errors to happen when casting Ice Storm or when Arctic Trap went off (causes client performance issues from logging, even with fix this effect doesn't show up completely. need to rework some code to have support for what it was doing in the old GL renderer)

July 2022 client update release

Performance

  • Made significant improvements to performance of "map grid" (both selection grids and targeting/spell presence as well as the toggleable visual grid with icons)

  • Made improvements to performance of everything that uses "sprites", i.e. visual effects, units, ui, basically just about everything

  • Made improvements for an issue that was causing a lot of memory allocation/deallocation due to something that got changed in the conversion from Java to C# .net (Unity)

  • Fixed the visual effect for Ice Stars so that it doesn't spin up 18000 sprites (not a typo) on cast and lock up or crash the client

  • Fixed an issue that caused a lot of errors to happen when casting Ice Storm or when Arctic Trap went off (causes client performance issues from logging, even with fix this effect doesn't show up completely. need to rework some code to have support for what it was doing in the old GL renderer)

Controller Support

  • Added support for controller on login screen and in user registration

  • Added support for showing the on screen keyboard when using a steam deck on the login and registration screens

  • Fixed an issue with controller input getting stuck when showing an error modal on the login screen (action button was activating login rather than hiding error prompt)

  • changed the display for pressing and holding to end turn to a more standardized radial fill around the prompt

  • Fixed the popup for adding champion points showing playstation buttons both for non playstation controllers as well as showing the icons when no controller is present

  • Fixed some controller icons in the bottom controller button legend always showing playstation buttons (option and touchpad)

  • Controller icons are always present by default when the device is detected to be a Steam Deck

Resolution and Display Mode Enhancements

  • Added a new dropdown in the options screen for selecting resolutions. Additionally, this list is now driven by dynamic population of resolutions based on the supported resolutions of the machine

  • Added ability to select resolutions with different refresh rates

  • Added display mode selection, which allows the exclusive fullscreen option as before, but now has the option for borderless fullscreen / borderless window

User Interface

  • Cleaned up some tooltip issues (Factions now displays "Sundered Lands" instead of "sl" in factions list of rune tooltip, made location appear above "height" in node tooltip, made Terrains use localized values rather than the raw keys so that it says "Ice" instead of "ice", etc)

  • Reworked the interface for the turn indicators, changed text colors as per community feedback, got rid of garish green arrow and made new selection graphics (no skeleton hand though, sorry)

  • Added new functionality so that runes now correctly show their dual faction icon (matches how the web does this)

  • Fixed some more instances of icons in the client when no controller is present. Specifically, the queued popup and the custom game popup (keep reporting these please)

  • Rescaled ability icons for higher clarity as well as more efficient memory compression

  • Passive abilities now use the higher res icons that the activated abilities use

  • Updated the icons for Exploit abilities

  • Fixed an issue where Conditions in the Rune Details popup all showed a generic "physical attack" icon rather than the condition icon

  • Fixed an issue in which the chat window was not positioned correctly in the lobby and some text was visible

  • Fixed an issue in which the chat tabs had a portion of their graphic visible in the chat window

Source

Steam News / 19 July 2022

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