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Steam News18 August 20232y ago

Devlog #28. Talents 2.0

Along with planting plants in the garden, a more engaging talent system is one of the most popular requests from players. The way talents work now was always seen as a temporary solution.

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Full Potion Craft: Alchemist Simulator update

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What changed

2 fixes4 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Store
changedAll talents will now be divided into 3 main branches:
addedAs a result, we now have a Tree with 56 talents. Some talents require only one talent point, while others can be upgraded multiple times, ranging from 2 to 20 levels. The more points spent on a talent, the larger its icon on the Tree is.
fixedIn case alchemy has become second nature to you and you've mastered all available talents, we decided to add an infinite talent to remind you that improvement is an endless process. But if other talents have a fixed number of divisions on the progress bar, how can we represent an infinite number? We tried various approaches and eventually settled on №5 with gradually narrowing divisions, symbolising infinity.
changedWe always aim for clear GUIs, so all the necessary talent information can be found in tooltips, and a small yet helpful animation will prompt you when talent points run out.
addedSaves from the current game version will be supported after the update, so you won't lose your progress – the already-learned talents will simply transfer to the new tree. However, like any true science, alchemy is about experiments, so you can reset talents and redistribute points at any time (for a reasonable fee, of course).
fixedAnd now, like true scientists, let's explore earlier versions of the Talent Tree, and try to understand the problems we addressed in the process and why the final version looks the way it does.

Potion Craft: Alchemist Simulator changes

changedAll talents will now be divided into 3 main branches:
addedAs a result, we now have a Tree with 56 talents. Some talents require only one talent point, while others can be upgraded multiple times, ranging from 2 to 20 levels. The more points spent on a talent, the larger its icon on the Tree is.
fixedIn case alchemy has become second nature to you and you've mastered all available talents, we decided to add an infinite talent to remind you that improvement is an endless process. But if other talents have a fixed number of divisions on the progress bar, how can we represent an infinite number? We tried various approaches and eventually settled on №5 with gradually narrowing divisions, symbolising infinity.
changedWe always aim for clear GUIs, so all the necessary talent information can be found in tooltips, and a small yet helpful animation will prompt you when talent points run out.
addedSaves from the current game version will be supported after the update, so you won't lose your progress – the already-learned talents will simply transfer to the new tree. However, like any true science, alchemy is about experiments, so you can reset talents and redistribute points at any time (for a reasonable fee, of course).

Along with planting plants in the garden, a more engaging talent system is one of the most popular requests from players. The way talents work now was always seen as a temporary solution. So, we're excited to announce that in the upcoming major update, alongside Garden 2.0, we're introducing a completely revamped Talent Tree. Today, we want to share how it will look and function, and take you on the long and winding journey we took to arrive at the final version!

All talents will now be divided into 3 main branches:

  • Gardening and Herbalism – everything related to planting, growing, and tending to plants in the garden;

  • Alchemy – talents that make the potion-making process more efficient;

  • Trading – various talents for selling, buying, haggling, and interacting with visitors.

As a result, we now have a Tree with 56 talents. Some talents require only one talent point, while others can be upgraded multiple times, ranging from 2 to 20 levels. The more points spent on a talent, the larger its icon on the Tree is.

In case alchemy has become second nature to you and you've mastered all available talents, we decided to add an infinite talent to remind you that improvement is an endless process. But if other talents have a fixed number of divisions on the progress bar, how can we represent an infinite number? We tried various approaches and eventually settled on №5 with gradually narrowing divisions, symbolising infinity.

We always aim for clear GUIs, so all the necessary talent information can be found in tooltips, and a small yet helpful animation will prompt you when talent points run out.

Saves from the current game version will be supported after the update, so you won't lose your progress – the already-learned talents will simply transfer to the new tree. However, like any true science, alchemy is about experiments, so you can reset talents and redistribute points at any time (for a reasonable fee, of course).

And now, like true scientists, let's explore earlier versions of the Talent Tree, and try to understand the problems we addressed in the process and why the final version looks the way it does.

The earliest version seems quite close to the final one at first glance: radial arrangement of talents, sequential connections between them, and progress bars. At this stage, we weren't sure if talents would always be purchased for one point, so we considered the option of requiring 2, 3, 5, or even 10 talent points to level up a talent. In this version, pale rings around talent icons indicated how many points were needed to purchase a talent: 1 ring - 1 point, 2 rings - 2 points, and so on. If a talent costs 4 or more points, the rings are transformed into ornaments with embedded Roman numerals like V or X. However, this solution was not clear to the user, the current state of each talent was difficult to read, and the decorations around talents were confusing and added unnecessary noise.

We aimed to make the information more readable: we added clear numerical indications for talent prices, checkmarks for learned talents, and temporarily abandoned progress bars. At this stage, we also considered individual requirements to unlock each talent. For example, to unlock Very Hard Haggling talent, you'd need to successfully haggle 10 times on hard difficulty. We displayed this information on bars beneath the talents. Additionally, we tried representing the Talent Tree like a real

Source

Steam News / 18 August 2023

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