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Full Potion Craft: Alchemist Simulator update
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Repeated intro
Greetings, Alchemists!
What changed
- Balance
- Gameplay
- Compatibility
- Store
- UI and audio
Potion Craft: Alchemist Simulator changes
We’re pleased to share with you today that the 2.0.2 “Hotfix” Patch for Potion Craft is now here. This planned hotfix ended up not being quite as ‘hot’ as we’d initially intended, as we had a few more things to fix than we’d originally thought (sorry!). We’ve fixed the most crucial bugs and issues, and tweaked the balance a bit – so if you’ve already finished a playthrough on Suffering difficulty, it might be time to do it again for even more of a challenge (don’t really do that, Suffering difficulty is not recommended for anyone!).
We’ve also added some cool Steam Community Items, like cards, avatars, backgrounds, and more – keep reading to find out more!
Of course, we’re still working on lots of other fresh content for Potion Craft, too – head to the end of the post to learn more about that.
Patch Notes
Balance
Customers are now a bit more reasonable with their additional requirements:
Sometimes they asked for impossible potions with incompatible additional requirements like Wine Base + No Salt + Tier 3 effect that needs turning on Wine Map. This led to cases where you couldn’t serve a customer on harder difficulties, where additional requirements are mandatory.
We like how customers are being know-it-alls, unbearable and picky sometimes, but we still want to keep every potion theoretically possible (even if it’s a Fable-Bismuth-only concoction with 5 effects!)
Crystal Grotto can now be purchased much earlier (in Chapter 4 instead of Chapter 5). Your Crystal Seeds will be happy!
Fixed Seeds prices:
Phantom Skirt Seed price was too high.
Plague Stibnite Seed price was too low.
Selling potions directly to merchants is now less effective. It will now be a bit harder to grind money by selling many potions to merchants:
Price multiplier 25% → 20% (without talents)
Price multiplier 37.5% → 30% (with 2/2 levels of “Selling Potions to Merchants” talent)
Difficulties balance tweaks:
You get less harvest from garden plants on harder difficulties.
You get less experience on harder difficulties.
NPC “price profitability” multiplier is changed for Grandmaster difficulty.
Using Wild Growth and Stone Skin potions on plants to accelerate growth is now restricted to one potion per plant per day even for growing (not adult) plants. There will be now a little bit less fertilizing and little bit more reason to get Quick Growth talents.
Difficulties Balance (or “More Suffering”)
We collected your feedback on harder difficulties and adjusted the balance accordingly.
Grandmaster. Grandmaster difficulty seemed a bit greedy on gold, but at the same time it felt that there’s too much profit from the garden plants, so we tweaked both parameters a bit. We also give now less experience, so it’s a bit more challenging to get new talent points:
Price profitability: 25% → 40% (now easier to get gold)
Amount of ingredients when harvested from garden plants: 100% → 50% (less free ingredients)
Amount of experience gained: 100% → 75% (slower levelupping)
Suffering. Suffering difficulty is terrible and annoying. But it turned out that it’s not enough! Garden was a bit too overpowered on this difficulty, and it was pretty easy to grind all the levels to get all the necessary Talents:
Amount of ingredients when harvested from garden plants: 100% → 25% (much less free ingredients)
Amount of experience gained: 100% → 50% (slower levelupping)
Because of the new difficulty multiplier some garden talents now may not give any effect unless you upgrade it several times (you will see it in the tooltip).
Also
Source
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