Repeated intro
What changed
0 fixes1 addition5 changes0 removals
- Compatibility
- Store
- Gameplay
changedIn today’s devlog we want to talk about Potion Craft’s NPCs. You will learn about different NPC types and hidden, yet important things, such as factions and faction classes. Please note that most of what’s written below is only relevant for version 0.5.0 (beta).
changedNPC typesAll traders visit the player's shop to sell something. Each merchant has a unique assortment of goods, but this is by no means the main difference between merchants from each other. In Potion Craft, there are 3 types of traders: main, extra, and karmic.
changedNPC typesEveryone's favorite Herbalist and Mushroomer are the main traders. These two are pretty constant and predictable in their schedule. Either of them will appear daily in the player's shop at around the middle of the customer queue. Now, who exactly will visit you today? No one knows. However, let us tell you one little secret: the same main merchant cannot come to the alchemist's shop more than 2 times in a row.
changedNPC typesExtra traders include Alchemist, Dwarf, and Wandering Merchant. They only pay a visit to the player’s shop once every few days, but when they do they are always first in the line. It is worth noting that the number of days until the next visit is randomized within a certain range. Have you noticed that the Alchemist visits your shop much more often than the Wandering Merchant? This is because each extra trader has an individual range.
addedNPC typesPlot NPCs, just like traders, have a constant charismatic appearance, so you can easily recognize them among the crowd of random visitors. They occasionally visit the alchemist and ask to help them with some sort of potion. If for some reason you didn’t like one of them, you can ask the character in question to never come to you again. And if you fulfil their request, next time they will come with a new order.
changedNPC typesIn order for plot NPCs to “remember” whether the player has already helped them or not, and to update quests and dialogues in a timely manner, we have created a hidden closeness system. For each level of closeness, the necessary settings for story NPCs can be set, for example, a quest and a dialogue. Each time the player helps a plot NPC, the level of closeness with them increases and the settings get updated. The closeness system also works with merchants, allowing them to expand the assortment of the goods every time the player completes one of their quests.
Potion Craft: Alchemist Simulator changes
changedIn today’s devlog we want to talk about Potion Craft’s NPCs. You will learn about different NPC types and hidden, yet important things, such as factions and faction classes. Please note that most of what’s written below is only relevant for version 0.5.0 (beta).
changedAll traders visit the player's shop to sell something. Each merchant has a unique assortment of goods, but this is by no means the main difference between merchants from each other. In Potion Craft, there are 3 types of traders: main, extra, and karmic.
changedEveryone's favorite Herbalist and Mushroomer are the main traders. These two are pretty constant and predictable in their schedule. Either of them will appear daily in the player's shop at around the middle of the customer queue. Now, who exactly will visit you today? No one knows. However, let us tell you one little secret: the same main merchant cannot come to the alchemist's shop more than 2 times in a row.
changedExtra traders include Alchemist, Dwarf, and Wandering Merchant. They only pay a visit to the player’s shop once every few days, but when they do they are always first in the line. It is worth noting that the number of days until the next visit is randomized within a certain range. Have you noticed that the Alchemist visits your shop much more often than the Wandering Merchant? This is because each extra trader has an individual range.
addedPlot NPCs, just like traders, have a constant charismatic appearance, so you can easily recognize them among the crowd of random visitors. They occasionally visit the alchemist and ask to help them with some sort of potion. If for some reason you didn’t like one of them, you can ask the character in question to never come to you again. And if you fulfil their request, next time they will come with a new order.
In today’s devlog we want to talk about Potion Craft’s NPCs. You will learn about different NPC types and hidden, yet important things, such as factions and faction classes. Please note that most of what’s written below is only relevant for version 0.5.0 (beta).
NPC types
In total, there are 3 types of NPCs in the game: traders, plot NPCs and random NPCs. Let's check them out in order.
Traders
All traders visit the player's shop to sell something. Each merchant has a unique assortment of goods, but this is by no means the main difference between merchants from each other. In Potion Craft, there are 3 types of traders: main, extra, and karmic.
Everyone's favorite Herbalist and Mushroomer are the main traders. These two are pretty constant and predictable in their schedule. Either of them will appear daily in the player's shop at around the middle of the customer queue. Now, who exactly will visit you today? No one knows. However, let us tell you one little secret: the same main merchant cannot come to the alchemist's shop more than 2 times in a row.
Extra traders include Alchemist, Dwarf, and Wandering Merchant. They only pay a visit to the player’s shop once every few days, but when they do they are always first in the line. It is worth noting that the number of days until the next visit is randomized within a certain range. Have you noticed that the Alchemist visits your shop much more often than the Wandering Merchant? This is because each extra trader has an individual range.
And finally, there is another type of trader that is not yet represented in the game - karmic. In general, these are the same as extra merchants, but with a small catch: they only come by when the player’s reputation is at a certain level. Are you a kind and law-abiding alchemist who helps those in need? Then a druid will pay you a visit. And if you are a greedy and immoral type that sells necromancy potions left and right, an old hag may come round... The functionality of karmic traders is completely ready, and we are currently deciding what goods they can offer the alchemist. If you have ideas, share them in the comments!
Plot NPCs
Plot NPCs, just like traders, have a constant charismatic appearance, so you can easily recognize them among the crowd of random visitors. They occasionally visit the alchemist and ask to help them with some sort of potion. If for some reason you didn’t like one of them, you can ask the character in question to never come to you again. And if you fulfil their request, next time they will come with a new order.
In order for plot NPCs to “remember” whether the player has already helped them or not, and to update quests and dialogues in a timely manner, we have created a hidden closeness system. For each level of closeness, the necessary settings for story NPCs can be set, for example, a quest and a dialogue. Each time the player helps a plot NPC, the level of closeness with them increases and the settings get updated. The closeness system also works with merchants, allowing them to expand the assortment of the goods every time the player completes one of their quests.
It is worth mentioning that each plot NPC has a certain closeness cap for each chapter, i.e. you will not be able to complete all of a