HomeGamesUpdatesPricingMethodology
Steam News27 July 20223y ago

Devlog #18. New sorting (work-in-progress)

We know you’ve been waiting for this feature for quite some time already; that’s why we are excited to share with you the new inventory sorting we are working on apart from other essential changes.

Full notes

Full Potion Craft: Alchemist Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions1 change0 removals
  • Gameplay
  • Maps
addedWe know you’ve been waiting for this feature for quite some time already; that’s why we are excited to share with you the new inventory sorting we are working on apart from other essential changes.
addedIn Devlog 16 we revealed the new system of elements, but it will not be possible to use its alchemical potential to the fullest without convenient sorting. Now the ingredients can be sorted by any of the 8 elements (and it works!)
changedAlchemy is not rocket science, but who dares say it’s not a science after all? One should know the theory in order to brew potions effectively. Each ingredient has an elemental potential for short and long distances. Short distance potential is where the ingredient might move the bottle indicator on the map with a single throw in the cauldron. It might be used, for example, to come closer to the effect accurately. E.g. this ingredient can move the indicator to the left, to the right and to the bottom on a short distance:
addedIn sum, the short distance potential is used for delicate tuning within one throw of an ingredient into the cauldron, while the long distance potential is used for laying long paths. And of course, in the new sorting you can switch between these potentials!
addedMoreover, we have added another sorting option by ingredient type – so salts, crystals and other ingredients might be accurately combined in groups.
addedWe hope that the new sorting will make the process of creating potions more intuitive and clear! Stay tuned and follow our Steam Page . Also, make sure to join our Discord so you don't miss other upcoming devlogs!

Potion Craft: Alchemist Simulator changes

addedWe know you’ve been waiting for this feature for quite some time already; that’s why we are excited to share with you the new inventory sorting we are working on apart from other essential changes.
addedIn Devlog 16 we revealed the new system of elements, but it will not be possible to use its alchemical potential to the fullest without convenient sorting. Now the ingredients can be sorted by any of the 8 elements (and it works!)
changedAlchemy is not rocket science, but who dares say it’s not a science after all? One should know the theory in order to brew potions effectively. Each ingredient has an elemental potential for short and long distances. Short distance potential is where the ingredient might move the bottle indicator on the map with a single throw in the cauldron. It might be used, for example, to come closer to the effect accurately. E.g. this ingredient can move the indicator to the left, to the right and to the bottom on a short distance:
addedIn sum, the short distance potential is used for delicate tuning within one throw of an ingredient into the cauldron, while the long distance potential is used for laying long paths. And of course, in the new sorting you can switch between these potentials!
addedMoreover, we have added another sorting option by ingredient type – so salts, crystals and other ingredients might be accurately combined in groups.

We know you’ve been waiting for this feature for quite some time already; that’s why we are excited to share with you the new inventory sorting we are working on apart from other essential changes.

In Devlog 16 we revealed the new system of elements, but it will not be possible to use its alchemical potential to the fullest without convenient sorting. Now the ingredients can be sorted by any of the 8 elements (and it works!)

Alchemy is not rocket science, but who dares say it’s not a science after all? One should know the theory in order to brew potions effectively. Each ingredient has an elemental potential for short and long distances. Short distance potential is where the ingredient might move the bottle indicator on the map with a single throw in the cauldron. It might be used, for example, to come closer to the effect accurately. E.g. this ingredient can move the indicator to the left, to the right and to the bottom on a short distance:

Long distance potential is used when you need to make a long way in one direction. The ingredient from the previous example cannot move the indicator to the left on a long distance – only to the bottom or bottom-right.

In sum, the short distance potential is used for delicate tuning within one throw of an ingredient into the cauldron, while the long distance potential is used for laying long paths. And of course, in the new sorting you can switch between these potentials!

By the way, sorting by elements also works for potions.

Moreover, we have added another sorting option by ingredient type – so salts, crystals and other ingredients might be accurately combined in groups.

We hope that the new sorting will make the process of creating potions more intuitive and clear! Stay tuned and follow our Steam Page. Also, make sure to join our Discord so you don't miss other upcoming devlogs!

Source

Steam News / 27 July 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.