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Steam News7 July 20224y ago

Devlog #17. New alchemy map mechanics

Cauldron, mortar and pestle are important, of course, but without proper alchemical map making potions it would have resembled wandering in the dark.

Full notes

Full Potion Craft: Alchemist Simulator update

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What changed

0 fixes2 additions4 changes0 removals
  • Maps
  • Gameplay
  • Compatibility
addedCauldron, mortar and pestle are important, of course, but without proper alchemical map making potions it would have resembled wandering in the dark. That is why we keep on working on new map mechanics, and we want to show some of them now.
changedSometimes the way to a desired effect is not as easy as it seems. Be careful with the swamp zones as you might waste a whole bunch of ingredients trying to wade through them as they slow down the movement and consume the path!
changedOn some maps, the bottle indicator will not heal automatically while out of hazard zones — a healing zone will have to be found instead!
addedSpeaking of hazard zones, we decided to add less deadly ones which will not be as hard to get through, especially if you have some Life Salt.
changedThe alchemical potential of water, oil or wine is not infinite; that is why each map will have impassable borders.
changedWe hope that this and other alchemy map mechanics we are working on will make the process of discovering and creating potions even more fun and diverse! Stay tuned and follow our Steam Page . Also, make sure to join our Discord so you don't miss other upcoming devlogs!

Potion Craft: Alchemist Simulator changes

addedCauldron, mortar and pestle are important, of course, but without proper alchemical map making potions it would have resembled wandering in the dark. That is why we keep on working on new map mechanics, and we want to show some of them now.
changedSometimes the way to a desired effect is not as easy as it seems. Be careful with the swamp zones as you might waste a whole bunch of ingredients trying to wade through them as they slow down the movement and consume the path!
changedOn some maps, the bottle indicator will not heal automatically while out of hazard zones — a healing zone will have to be found instead!
addedSpeaking of hazard zones, we decided to add less deadly ones which will not be as hard to get through, especially if you have some Life Salt.
changedThe alchemical potential of water, oil or wine is not infinite; that is why each map will have impassable borders.

Cauldron, mortar and pestle are important, of course, but without proper alchemical map making potions it would have resembled wandering in the dark. That is why we keep on working on new map mechanics, and we want to show some of them now.

Sometimes the way to a desired effect is not as easy as it seems. Be careful with the swamp zones as you might waste a whole bunch of ingredients trying to wade through them as they slow down the movement and consume the path!

On some maps, the bottle indicator will not heal automatically while out of hazard zones — a healing zone will have to be found instead!

Speaking of hazard zones, we decided to add less deadly ones which will not be as hard to get through, especially if you have some Life Salt.

The alchemical potential of water, oil or wine is not infinite; that is why each map will have impassable borders.

Finally as a treat, a thing a lot of you have been waiting for — vortexes are now teleports!

We hope that this and other alchemy map mechanics we are working on will make the process of discovering and creating potions even more fun and diverse! Stay tuned and follow our Steam Page. Also, make sure to join our Discord so you don't miss other upcoming devlogs!

Source

Steam News / 7 July 2022

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