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Steam News23 May 20215y ago

Devlog #6. Early gear appearances

All potion-making starts with a cauldron, a pestle and a mortar, the art of Potion Craft follows suit.

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Full Potion Craft: Alchemist Simulator update

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What changed

0 fixes0 additions2 changes0 removals
  • Performance
  • Events
changedWe had been searching for the right visual style for the game on the main gear: an overall look and feel as well as smaller details such as paper roughness and rendering of shadows.
changedAs you can see, we tried out quite an array of visuals before coming up with one you can see in the game now. There was still the challenge to animate the liquid pouring from it, but this is a story for another devlog.

Potion Craft: Alchemist Simulator changes

changedWe had been searching for the right visual style for the game on the main gear: an overall look and feel as well as smaller details such as paper roughness and rendering of shadows.
changedAs you can see, we tried out quite an array of visuals before coming up with one you can see in the game now. There was still the challenge to animate the liquid pouring from it, but this is a story for another devlog.

All potion-making starts with a cauldron, a pestle and a mortar, the art of Potion Craft follows suit. And here's one of the first images created in the process of the game’s development (it's almost two years old already!):

We had been searching for the right visual style for the game on the main gear: an overall look and feel as well as smaller details such as paper roughness and rendering of shadows.

Sometimes you have to concoct the most strange and absurd variants to figure out the right way.

While searching for the bellows shape, we had to consider how historically accurate it is, how we are going to animate it, and how convenient it is to use it. The handles, for example, had to be quite large so the player could easily catch them in the heat of the Magnum opus.

Before we decided to use the ladle as a potion base container, we had been experimenting with a jar, but it proved to be not as practical as we wanted it to be, though you can still check out some tests we've made.

As you can see, we tried out quite an array of visuals before coming up with one you can see in the game now. There was still the challenge to animate the liquid pouring from it, but this is a story for another devlog.

And some old spoon visuals as a bonus (find the right one!).

Stay tuned

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Source

Steam News / 23 May 2021

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