HomeGamesUpdatesPricingMethodology
Steam News1 May 20215y ago

Devlog #5. Potion effect compatibility

Currently Potion Craft features 23 different potion effects. And since it's possible for players to put more than just one effect into a single bottle, we had to come up with something that allows us to control how diff

In this update2

Full notes

Full Potion Craft: Alchemist Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions7 changes0 removals
  • Gameplay
  • Compatibility
changedCurrently Potion Craft features 23 different potion effects. And since it's possible for players to put more than just one effect into a single bottle, we had to come up with something that allows us to control how different effects interact with each other when you create another wombo-combo potion.
addedTable of compatibilityAs both names imply, it's a Google Sheets table which is used for reviewing and adjusting the effects compatibility. When a change is made, the contents of the table are pasted in a TXT file within the game project for the new configuration to take effect (no pun intended). On game start the TXT file is parsed for effects names and 0 and 1:
changedTable of compatibility1 means the effect has synergy with the other and mixing them both can make the potion somewhat better.
changedTable of compatibility0 means that an effect is incompatible with the other, and will weaken should it be mixed with the latter.
changedTable of compatibilityHere you can see how all battle/damaging effects are perfectly compatible, except for fire and frost:
changedTable of compatibilityAlso, all damaging effects are totally incompatible with recovery effects:

Potion Craft: Alchemist Simulator changes

changedCurrently Potion Craft features 23 different potion effects. And since it's possible for players to put more than just one effect into a single bottle, we had to come up with something that allows us to control how different effects interact with each other when you create another wombo-combo potion.
addedAs both names imply, it's a Google Sheets table which is used for reviewing and adjusting the effects compatibility. When a change is made, the contents of the table are pasted in a TXT file within the game project for the new configuration to take effect (no pun intended). On game start the TXT file is parsed for effects names and 0 and 1:
changed1 means the effect has synergy with the other and mixing them both can make the potion somewhat better.
changed0 means that an effect is incompatible with the other, and will weaken should it be mixed with the latter.
changedHere you can see how all battle/damaging effects are perfectly compatible, except for fire and frost:

Currently Potion Craft features 23 different potion effects. And since it's possible for players to put more than just one effect into a single bottle, we had to come up with something that allows us to control how different effects interact with each other when you create another wombo-combo potion.

Table of compatibility

As both names imply, it's a Google Sheets table which is used for reviewing and adjusting the effects compatibility. When a change is made, the contents of the table are pasted in a TXT file within the game project for the new configuration to take effect (no pun intended). On game start the TXT file is parsed for effects names and 0 and 1:

  • 1 means the effect has synergy with the other and mixing them both can make the potion somewhat better.

  • 0 means that an effect is incompatible with the other, and will weaken should it be mixed with the latter.

Here you can see how all battle/damaging effects are perfectly compatible, except for fire and frost:

Also, all damaging effects are totally incompatible with recovery effects:

So making some, say, "Sneaky Healing But Actually Poisonous Potion" will require a combo of at least 1 Healing and 2 Poisoning effects to make it work. Any less Poisoning will leave you with a bottle full of useless slipslop and disappointment. It's worth mentioning that effect compatibility is not always symmetrical. For instance, if a customer demands a Fire potion, any combination of Fire and Light effects will suffice:

On the other hand, if it's a Light potion that is required, adding too much Fire to the potion won't make your guest happy at all:

We tried to make our effect compatibility follow a specific logic and common sense (hopefully), and while the current balance seems legit, we may need to re-adjust and tweak some things in the future.

Stay tuned

Follow our Steam Page and make sure to join our Discord so you don't miss other upcoming devlogs!

Source

Steam News / 1 May 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.