Full notes
Full Potentia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
Potentia changes
Changes / Adjustments Visual
Remarkable changes made to Victor's appearance.
The map design on Episode 5 has been changed, increased playtime on the level.
Water depth has been visually adjusted for Episode 4.
AI Modification
CPU enemies are able to use grenades now.
Enemy AI is now more dangerous and adjusted to be realistically tactical.
Gameplay
Grenade explosion radius and hitboxes have been adjusted to be more realistic.
Bug Fixes
An issue preventing mouth movements on cutscenes in low-specs has been optimized now.
An issue causing Victor to get stuck while walking in cutscenes has been resolved.
An issue causing inventory and timestamp to get stuck on screen has been resolved.
An issue causing enemies to idle in the 7th episode has been resolved.
An issue causing players to get stuck in assist view while cinematic starts have been resolved.
An issue causing game resolution not to appear right while selecting video settings has been resolved.
An issue causing CPU enemies to get stuck in between doors in Episode 5 has been resolved.
An issue causing players to face errors while trying to read notes has been resolved.
Source
Changelog.gg summarizes and formats this update. How we read updates.
