Full notes
Full Potentia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Maps
Potentia changes
- Trainmap
Gameplay
The issue of the fired bullets hitting environmental objects instead of the target has been fixed.
Player auto cover for small cover objects has been added.
Not being able to set the resolution in fullscreen issue has been fixed.
FOV setting has been added.
Camera angles has been reworked.
RAK usage has been made more fluid.
Now, it is easier to kill armored enemies.
Weapon switching speed has been increased.
Grenade damage range has been extended.
Holstering crowbar under some unwanted circumstances issue has been fixed.
Ammunation carry limit has been increased.
Shotgun's recoil has been reduced.
Assault rifle recoil has been reduced.
Gamepad vibration turn on/off setting has been added.
Now, shoot button input causes the character to draw last used weapon if there is no weapon drawn.
Now, Victor can reload the shotgun while sprinting.
The quest indicator that is shown on the wrong place in chapter 6 has been corrected.
Chapter 3 invisible wall has been removed.
A waypoint has been added in chapter 1 for waiting for the train quest.
Constant crouch glitch in chapter 1 has been fixed.
Teleporting issue while traversing through a blocking object in chapter 3 has been fixed.
Wrong quest names and indicators in chapter 3 has been fixed.
Being able to go outside of the map in chapter 7 has been fixed.
Staircase collision issue in chapter 6 has been fixed.
The issue of the crowbar not showing up in the chapter 3 cinematics has been fixed.
Saving issue after shooting the plane has been resolved.
The opiton of playing any chapter without progress lost after finishing the game has been added.
The animation issues and glitches related with throwing the grenade have been fixed.
Throwing grenade has been made more fluid and trajectory indicator has been made clearer.
AI
Enemy AI's reaction to explosive barrel hit has been improved.
The issue of enemy AI shouting when the player dies has been fixed.
Animation
The issue of enemies' hands sometimes stucking has been fixed.
Hit reaction animation has been speed up.
VFX
Missing fires in chapter 1 issue has been fixed.
Floating debris after breaking a blockade issue has been fixed.
Sound
Shotgun's shooting sound has been changed.
Emitting the gunshot sound by enemy fire from wrong location issue has been fixed.
The issue of not being able to hear enemy step sounds has been fixed.
Step sound level while crouching has been reduced.
UI
Back button for note reading in German language has been corrected.
Source
Changelog.gg summarizes and formats this update. How we read updates.
