Full notes
Full POSTWORLD update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, survivors. Less than 2 weeks left before POSTWORLD full release on Steam. Yes, no Early Access, you read this right. Meanwhile, Beta update #5 is ready! Changes:
What changed
- Compatibility
- UI and audio
- Balance
- Gameplay
- Fixes
Added better UI icons for navigation in the world (green flags for quest objects, yellow icons for merchants, etc.)
Added death cause to death screen (flies, fire, bullets, melee damage, bleeding, etc.)
Added notification when character is thirsty and trying to sleep
Added Hernia to compass
Added more water, food and repair kits to merchants
Added pistol sight and magazine on start level
Replaced heads for Kalym, Mukesh, Oldman and more!
Made character transparent when camera is too close
Last selected quest in journal will be saved
Improved Hernia AI
Fixed first aid kit and surgical kit tooltips when “Medic” skill is acquired
Fixed weird shield behaviour when NPC is stunned by kick
Fixed ladders material
Fixed backpack/vest swap corner case
Fixed tooltip for prostheses slots
Fixed autosaves count and logic (now autosaves use only 5 slots in total, last autosave override the oldest autosave)
Fixed modification time of any game save
Fixed duration of “Not enough space” notification
Fixed wrong behaviour of “No backpack” label
Fixed tooltips for resolutions different to 1920x1080
Where is Mukesh, stranger? Kalym
Source
Changelog.gg summarizes and formats this update. How we read updates.
