Full notes
Full Posthaste update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Compatibility
Posthaste changes
Implemented MicroSplat as a replacement for built-in Unity terrain shaders; This will allow me to achieve much better looking terrains (ground materials to be exact) in future
Increased Boost and ProBoost power
Added options to toggle Speed lines and HUD score text
Significantly decreased the sensitivity of automatic resets (wider zones)
Tachometer tweaks
Headlight angle and intensity adjustments on all cars
Car body dirt (decal) has been temporarily removed due to incompatibility with new shaders.
Source
Changelog.gg summarizes and formats this update. How we read updates.
