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Steam News6 March 20264mo ago

Minor Update Changelog - v0.11.2

Gameplay: Added gearbox damage 1 in 4 chance of slower shifts (for each shift) after initial damage, lose a random gear if damaged further.

Full notes

Full Posthaste update

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What changed

0 fixes1 addition6 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Maps
  • Performance
addedGameplay: Added gearbox damage 1 in 4 chance of slower shifts (for each shift) after initial damage, lose a random gear if damaged further.
changedGameplay: Throttle and brake will now be registered separately as opposed to controlling one axis, meaning both can now be used at a time and therefore resulting in faster inputs
changedVisuals: Wheels will now appear to spin more accurately
changedVisuals: Stage results screen has been remade
changedMisc: User music will now be cached after first stage load, avoiding unnecessary reimport and reducing loading times
changedMisc: Updated included shader variants for shader warmup

Posthaste changes

addedGameplay: Added gearbox damage 1 in 4 chance of slower shifts (for each shift) after initial damage, lose a random gear if damaged further.
changedGameplay: Throttle and brake will now be registered separately as opposed to controlling one axis, meaning both can now be used at a time and therefore resulting in faster inputs
changedVisuals: Wheels will now appear to spin more accurately
changedVisuals: Stage results screen has been remade
changedMisc: User music will now be cached after first stage load, avoiding unnecessary reimport and reducing loading times
  • Gameplay: Added gearbox damage

    • 1 in 4 chance of slower shifts (for each shift) after initial damage, lose a random gear if damaged further.

  • Gameplay: Throttle and brake will now be registered separately as opposed to controlling one axis, meaning both can now be used at a time and therefore resulting in faster inputs

  • Visuals: Wheels will now appear to spin more accurately

  • Visuals: Stage results screen has been remade

  • Misc: Particle adjustments to reduce overdraw and processing cost

  • Misc: User music will now be cached after first stage load, avoiding unnecessary reimport and reducing loading times

  • MiscUpdated included shader variants for shader warmup
  • Misc: Several balance changes including car cost changes and adjustments for stage rewards

  • Misc: Condition adjustments for automatic shifting

Source

Steam News / 6 March 2026

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