Full notes
Full Posthaste update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Maps
- Performance
Posthaste changes
Gameplay: Added gearbox damage
1 in 4 chance of slower shifts (for each shift) after initial damage, lose a random gear if damaged further.
Gameplay: Throttle and brake will now be registered separately as opposed to controlling one axis, meaning both can now be used at a time and therefore resulting in faster inputs
Visuals: Wheels will now appear to spin more accurately
Visuals: Stage results screen has been remade
Misc: Particle adjustments to reduce overdraw and processing cost
Misc: User music will now be cached after first stage load, avoiding unnecessary reimport and reducing loading times
- MiscUpdated included shader variants for shader warmup
Misc: Several balance changes including car cost changes and adjustments for stage rewards
Misc: Condition adjustments for automatic shifting
Source
Changelog.gg summarizes and formats this update. How we read updates.
