Full notes
Full PostCollapse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
- Fixes
PostCollapse changes
Postcollapse update 1.16 is now available. This update takes the game out of "Early Access". After more than 15 early access updates and a lot of constructive feedback from the players, PostCollapse has changed significantly since the first release on Steam. See this screenshot comparison for example: The left shows the first released version of PostCollapse, and the right one how it looks now: The world is much more detailled, has better graphics and much more content. The game has evolved quite a lot during the early access phase. The game now has reached a state where it feels like how it was supposed to be: You get the right feeling of solitude, and that you are alone and have to work for your survival. Also, although everything is still 100% procedurally generated, it doesn't feel that much articifial anymore, thanks to the feedback of all the players. The major features introduced in the Early Access where the following:
A 'minecraft' mode which enables you to modify every building in the world
The possibility to create own buildings
Radiation zones
A 'hardcore' mode
The possibility to create fences and cupboards
Realtime shadows
Steam Trading cards
Much improved graphics
More types of animals
Tons and tons of gamplay tweaks
Translations for Spanish, Russian and German
Improved sound track
Minimap and zoomable map
and much more
In addition to this update removing all the early access warnings and similar, also a few game play changes are introduced:
The Fishing rod doesn't break that often anymore
Fixed stability problems which appeared on some systems after the Windows Creators Update was installed on them
The finding probability of various items have been adjusted a bit
Fixed a translation bug in russian
Improved placement of containers for some special cases
Performance improvements for terrain rendering
Note that this isn't the end, and the game will still be updated regularily, of course. Thanks to all the players who have brought the game with their feedback as far as it is now. Further constructive feedback is of course still welcome!
Source
Changelog.gg summarizes and formats this update. How we read updates.
