In this update3
Full notes
Full Postal Strike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Postal Strike changes
Dear Reader,
I am happy to announce that Postal Strike has left Early Access and has released in 1.0! It's been a wild ride... I knew nothing about pixel art or coding when I started on this game. The GdQuest coding tutorial and a quick play on Aseprite convinced me to give it a go.... and here we are.
The game will go on sale with 25% off in the Spring Sale (that was the next time I could schedule a discount), but hopefully you agree the price is fair.
My last post covers this, but during Early Access I've added:
11 new enemies (for a total of 20 varieties)
5 extra letters (for a total of 26)
15 extra food items (for a total of 43)
Enemy hordes that spawn
LOADS of balancing
LOADS of bugfixing
A few spelling corrections
3 new music tracks
And more!
In the 1.0 update I've finally added ITEMS to the game. Here are the full patch notes, but the headline is that I've added 6 items that dead enemies can drop including:
A magnet that sucks up nearby XP
Sticky tape that freezes enemies
A bomb that damages nearby enemies
Coffee that gives the player a quick speed boost
A shield that gives the player temporary invincibiltiy
Sweets that give the player a firerate boost
Each item has had a unique sound added for it
Pigeons now have a chance to drop xp or items when they fly overhead
Items and weapons have been rebalanced across the board
Over 30 bugfixes including stopping enemies from despawning and the Large Letter from firing incorrectly.
Thank you again for your support for my silly little game. I really appreciate it and it's made me more confident to continue my game making journey. Signed, sealed and delivered.
Warmest thanks, Jimmy
Source
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