Full notes
Full Possessor(s) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- Fixes
- UI and audio
Oh, hi! š«£
So last time I was talking to yāall here in December, I said that our Post-Release Patch 6 would be our last patch for Possessor(s) and uh, I LIED, I am SORRY.
With the launch of Possessor(s) on the Nintendo Switch 2 (!!!), we revisited a few little things that were bothering us, with some additional bug fixes! Complete patch notes below.
As part of the launch of the game on Nintendo Switch 2, a new permanent lower price for the game is live on all platforms the Possessor(s) was released on; it is now $9.99USD!
Alright, Myriame out (for real, this time). āš» š¤ xo
Gameplay
In our last patch, we pushed the little Map Progress Tracking functionality (a little tracking for items that players can pick up in the world), and it shipped a little broken for some regions; it is now fixed!
Fixed broken POIs (markers on the map not showing for Quests)
Fixed the marker for the final objective of the āFloral Findingsā not showing on the map
Fixed the marker for the final objective of āThe Last Seasonā not showing on the map
Fixed "Bad Neighbours" objective markers not showing on the map
Fixed the issue where 'Collect X Microfilms' objectives would never complete
Fixed the vault sequence so [REDACTED] flies in, as intended, instead of just popping into existence (lmao)
UI
Fixed the issue where hovering a Quest Marker would often not open the Quest Details panel
Fixed the issue where the Region label would not update when changing selection in the Quest List
Fixed the issue where the checkbox in the Quest Details panel would be weirdly aligned for any 'collect x' objective
Fixed the issue where the flashback dots effect could get stuck on the screen after any flashback
Localization
Fixed some typos in various languages
Oke byyyeeeeee xo
Source
Changelog.gg summarizes and formats this update. How we read updates.
