In this update1
Full notes
Full Possessor(s) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Performance
Possessor(s) changes
Possessor(s) Day One Patch - November 12, 2025
Like a thrifted denim jacket, Possessor(s) is getting a patch on day one. Here's everything we've improved: UI
Fixed an issue where Rhem’s “I want to talk” indicator would persist even though he didn’t want to talk
Fixed an issue where notifications for dropped items would display more than once
Fixed an issue where the player had to get uncomfortably close to Foss to have a chat
Visual
Adjusted lighting/deco throughout many areas of the game to avoid visual oddities, inconsistencies, or intrusive elements
Adjusted collision throughout many areas of the game to avoid minor issues, unnecessary bumps, and out-of-bounds situations
Improved camera use and positioning throughout many areas of the game
Fixed a few issues with certain areas of the game, causing characters and objects to disappear
Improved the clarity of graphical logos representing teams, very important to the shipping and development of this game - Heart Machine and Devolver
Fixed an issue where certain HUD elements would no longer hide when it was appropriate
Fixed an issue where Baseball projectile VFX would not show in [REDACTED]
Combat
Adjusted combat behaviors for some enemies and bosses, namely the lazy Kabuto
Adjusted some enemy arrangements for encounters
Fixed an issue that caused Explosive Barrels to be Non-Explosive (oops)
Fixed an issue that would cause the Rat King’s projectiles to push Luca through walls
Fixed Foxes being able to move heavy boxes
Fixed Cone Hulks not properly hiding in their cones
Navigation
Fixed several instances where the player could not transition between several rooms as intended
Introduced the ability to be crushed by elevators (why are you there to begin with?)
Performance
Made numerous adjustments throughout the game to improve performance
Narrative
Adjusted several scenes to polish and improve story sequences
Fixed an issue that would cause some NPCs to offer dialogue despite leaving the area
Fixed an issue where NPCs would disappear when they should be present
Audio
Fixed an issue where a Merchant’s background music was playing in the wrong room
Localization
Fixed an issue with missing instances of localized text
Also to note on cross-saves - Hey everyone! We recently found out that some saves from the Summer Games Fest demo might carry over into the full release. Since we’ve made a ton of changes since then, those old saves could cause issues with story progression or data. To be safe, we recommend deleting any demo saves that might have transferred—plus, we’ve updated the intro and added new stuff you won’t want to miss!
Source
Changelog.gg summarizes and formats this update. How we read updates.
