In this update4
Full notes
Full Portobugia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Maps
- Security
- Events
- Store
Portobugia changes
Hi everyone ! This is the patch note of our last big update : "The Eternal Winter" (v1.0). As said in an earlier post, it is the last major update for the game. Please, consider leaving a Steam review if you like (or not) the game! We hope that you will have fun with the game because we made sure to fill any gaps in content with this update! Old Saves will not be compatible with this new version because of changes made on the maps! If you want to know all the changes, here is the patch note below. We jumped to the 1.0.3 because we had some fixes during beta test.
A long version of our new trailer:
The patch note
New content
Temperature: - The temperature almost follows a curve which is different in each maps - The lower the temperature, the higher the city consumes resources
Morale: - The morale is between 0 and 100, it changes a bit every day - It depends on many variables like temperature, quantity of resources, recent unloaded infected ships... - The morale value defines the number of new people you get every month - The price of resources depends on it - Below a certain value, you can have strikes - Above a certain value, your employees work more efficiently - Added Propaganda upgrade in Security Post that provides a Morale bonus
Siberia scenario: - It is supposed to be the hardest scenario - Temperature is lower than the other scenarios and ships are rarer - It has a specific building: The Expedition Camp. It allows sending expeditions to gather resources in the countryside.
Recycling center:
- Produces Scrap or Antibug
- Work like the Sawmill or Fishing dock
- Takes time to switch the produced resource
Production adaptation upgrade for lowering the switching time - Antibug Production upgrade to be able to switch to Antibug - You can buy only one the 2 upgrades that increase productivity: Streamline Scrap or Streamline Antibug
Boiler house:
- Provides a heat bonus
- Requires Clear Area upgrade
Improved Heating upgrade for increased heat bonus - Comfort upgrade increases employees efficiency by 10%
Headquarters rework: - Moved Clear Area upgrade from the Sawmill to the Headquarters. So it is available faster than before but since now Sawmill requires it, the Sawmill is available later than before. - New upgrade Region Mapping for sending car to other cities or go search a Technology Boat - New upgrade Winter Clothes for a small heat bonus - Policies
Pier rework:
- Ships are now limited by the dock size
- At the beginning, only ships with 1 box can come
You can increase the dock size to have ships with 2 or 4 boxes
Ships rework:
- Added Moths for ships carrying Goods
- Added new ship types
- Added 42 new ship numbers
- Added 39 new ship names
- Added 4 new flags categories
New (and updated) technologies: - Bureaucracy : unlocks Region Mapping and Policies in the Headquarters. Unlocks Propaganda upgrade in Security Post - Central heating : unlocks upgrades in the Boiler House - Recycling : unlocks Recycling Center and improve Scrap conversion in Dockyard - Wires : added a daily Morale bonus - Medicine : now remove Knowledge cost for Antibug conversion in Pier
Policies: - Pretty similar to upgrades BUT - There are 5 categories : employees management, customs, hygiene, construction and city rationing - You can buy only one policy per category - Provides unique bonuses like lowered wages, increase the reward for filling a right report in inspection
Events: - Added 15 new events about weather and seasons - Added an animation for when the result is random, so the player knows what option was applied - Updated events to use Morale and Temperature
Life:
- Added travelers
- Added musician
- Added new skins and caps
- Added new meshes for houses
Added rain and snow FX depending on the temperature
Artifacts: - You can now estimate artifacts, it increases the value but costs knowledge - Crowns category - Fossils category
Sounds:
- Added a bunch of new musics
- Added new motor sounds for ships
Small Changes
Added Temperature unit selection button in the Main Menu - Added Slow mode option when creating a new game (day lasts 3sec instead of 2s) - The Second Pier has now its own ship cycle making ships more frequent - We updated the scenarios to add new houses and improve overall visuals - Added one level for the House Capacity upgrade - Scenarios about surviving now show the number of days survived - Lower the camera lag - Slow motion is slower than before - Added tooltips to many resources in HUD - Updated one of the tech ship texture to be less dark - Added a sign to indicate where the Battleship, the Lighthouse and the hospital are - Every building with more than 1 employee now use employees efficiency multiplier
Balancing
Balance most of the wages - Balance a few events - Balance some technologies cost and effects - Balance some upgrades
Bugs & Performance
Remove dog collision - Fix Antibug conversion in Pier using Goods instead of Food - Fix most of the clipping for Artifacts - Fix artifact category value text
Thanks for reading all of this! It has been a long journey, and the game changed quite a lot compare to the first steam version in November 2022. If you have any issues or feedbacks, feel free to post in discussions!
I hope you will be interested in our next project! Have a great day!
Source
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