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Steam News13 November 20214y ago

Update 1.5

fixed holes on portal 1 fixed items in the air in portal 6 fixed that some items from portal 4 wasn't unloaded after returning to the Main Hall and could be seen and destroyed on other portals fixed visual noise in tree

Full notes

Full Portal Dungeon: Goblin Escape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition3 changes0 removals
  • Fixes
  • Gameplay
  • Balance
fixedfixed holes on portal 1
fixedfixed items in the air in portal 6
fixedfixed that some items from portal 4 wasn't unloaded after returning to the Main Hall and could be seen and destroyed on other portals
fixedfixed visual noise in trees of the Dark Forest (portals 5-7) due to last LODs
fixedfixed enemy type for leech (didn't affect gameplay only visuals)
addedadded new challenges types (clear specific portal, destroy specific item and enemy)

Portal Dungeon: Goblin Escape changes

fixedfixed holes on portal 1
fixedfixed items in the air in portal 6
fixedfixed that some items from portal 4 wasn't unloaded after returning to the Main Hall and could be seen and destroyed on other portals
fixedfixed visual noise in trees of the Dark Forest (portals 5-7) due to last LODs
fixedfixed enemy type for leech (didn't affect gameplay only visuals)
  • fixed holes on portal 1

  • fixed items in the air in portal 6

  • fixed that some items from portal 4 wasn't unloaded after returning to the Main Hall and could be seen and destroyed on other portals

  • fixed visual noise in trees of the Dark Forest (portals 5-7) due to last LODs

  • fixed enemy type for leech (didn't affect gameplay only visuals)

  • added new challenges types (clear specific portal, destroy specific item and enemy)

  • adjusted AI of Juggernauts (portals 14-15) and spiders

  • now if you die when returned to the main hall your health will be half from maximum instead of full

  • reduced build size on 300Mb

Source

Steam News / 13 November 2021

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