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Steam News2 November 20214y ago

Patch 1.3

now hide HUD option is fires only to the gameplay and not all the hud fixed visual bug that next portal was not highlighted if you died on previous portal and then completed it fixed enemies sound sometimes didn't load

Full notes

Full Portal Dungeon: Goblin Escape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions4 changes0 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Balance
changednow hide HUD option is fires only to the gameplay and not all the hud
fixedfixed visual bug that next portal was not highlighted if you died on previous portal and then completed it
fixedfixed enemies sound sometimes didn't load from save
fixedfixed postprocess in treasure room in portal 15
fixedfixed that the chest after Spider boss could spawned in wrong place
fixedfixed the key in portal 7 that was half in the ground

Portal Dungeon: Goblin Escape changes

changednow hide HUD option is fires only to the gameplay and not all the hud
fixedfixed visual bug that next portal was not highlighted if you died on previous portal and then completed it
fixedfixed enemies sound sometimes didn't load from save
fixedfixed postprocess in treasure room in portal 15
fixedfixed that the chest after Spider boss could spawned in wrong place
  • now hide HUD option is fires only to the gameplay and not all the hud

  • fixed visual bug that next portal was not highlighted if you died on previous portal and then completed it

  • fixed enemies sound sometimes didn't load from save

  • fixed postprocess in treasure room in portal 15

  • fixed that the chest after Spider boss could spawned in wrong place

  • fixed the key in portal 7 that was half in the ground

  • adjusted the amount of repeated tiles in portal 9

  • rebalanced high-level portals enemies

  • other minor improvements

Source

Steam News / 2 November 2021

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