Repeated intro
Hey guys, my game is now up roughly a week and i already got awesome feedback from you guys! Thanks to that i worked hard on a patch this weekend to fix bugs, ad some quality of life to certain features and made some gameplay changes as well.
What changed
1 fix1 addition3 changes0 removals
changedHey guys, my game is now up roughly a week and i already got awesome feedback from you guys! Thanks to that i worked hard on a patch this weekend to fix bugs, ad some quality of life to certain features and made some gameplay changes as well.
changedwhat has changed(so far)?
fixedheal only by kill or skill - no more constant slow healing - camera shakes on impacts to make you "feel" them more - health bars above enemies for better planning and oversight in fights - redesigned start room so you know what where - item descriptions for a bit more information when you pick them up - hit query redesigned and a lot more accurate than before - weapon damage reworked with more variaety within a weapon class - ranged shooting feeling a bit improved - Enemies(some) have been altered a bit - Loading screen - I wanted to have an uninterrupted feel when generating the level from start room, unfortunately that caused some studdering when loading, till i have fixed and improved that properly there will be a loading screen for smoother experience -Mansion level (zombie level) has been improved to give more of a "horde" feeling -movement speed slightly increased
changedThere will surely come more over the next few days but please look forward to an update that enhances the gameplay significantly
addedThe patch after that will focus on a new level theme and also update and polish of current level design acording to your feedback.
Portal Defect changes
changedHey guys, my game is now up roughly a week and i already got awesome feedback from you guys! Thanks to that i worked hard on a patch this weekend to fix bugs, ad some quality of life to certain features and made some gameplay changes as well.
changedwhat has changed(so far)?
fixedheal only by kill or skill - no more constant slow healing - camera shakes on impacts to make you "feel" them more - health bars above enemies for better planning and oversight in fights - redesigned start room so you know what where - item descriptions for a bit more information when you pick them up - hit query redesigned and a lot more accurate than before - weapon damage reworked with more variaety within a weapon class - ranged shooting feeling a bit improved - Enemies(some) have been altered a bit - Loading screen - I wanted to have an uninterrupted feel when generating the level from start room, unfortunately that caused some studdering when loading, till i have fixed and improved that properly there will be a loading screen for smoother experience -Mansion level (zombie level) has been improved to give more of a "horde" feeling -movement speed slightly increased
changedThere will surely come more over the next few days but please look forward to an update that enhances the gameplay significantly
addedThe patch after that will focus on a new level theme and also update and polish of current level design acording to your feedback.
the patch will be ready sometime next week and up and running at the end of next week or beging of the week after.
what has changed(so far)?
heal only by kill or skill - no more constant slow healing - camera shakes on impacts to make you "feel" them more - health bars above enemies for better planning and oversight in fights - redesigned start room so you know what where - item descriptions for a bit more information when you pick them up - hit query redesigned and a lot more accurate than before - weapon damage reworked with more variaety within a weapon class - ranged shooting feeling a bit improved - Enemies(some) have been altered a bit - Loading screen - I wanted to have an uninterrupted feel when generating the level from start room, unfortunately that caused some studdering when loading, till i have fixed and improved that properly there will be a loading screen for smoother experience -Mansion level (zombie level) has been improved to give more of a "horde" feeling -movement speed slightly increased
There will surely come more over the next few days but please look forward to an update that enhances the gameplay significantly
The patch after that will focus on a new level theme and also update and polish of current level design acording to your feedback.
Thanks and have a good start into the week, The tiered Dev of a soon to be less buggy game :)