Update 1.0.4: Both demos stay, more screen ratios supported and bug fixes!
Hi. After an " interesting " weekend of work, I finally managed to fix the issues the demo had with non 16:9 resolutions, so they're now available again!
In this update1
Full notes
Full Port Valley update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes2 additions0 changes0 removals
Gameplay
Compatibility
addedAfter an " interesting " weekend of work, I finally managed to fix the issues the demo had with non 16:9 resolutions, so they're now available again! I hope this works fine, but please, let me know if I missed something (because I tend to do that) .
added(Also, this way Steam achievements and save files can work separately without messing everything up!) This is now available for Windows and Mac while I'm still trying to figure out how to make it work on Linux. For the time being, the original demo can be found in the installation folder under the name " [Original DEMO 2019] " and can be played by running the executable inside (x86_64 or x86) .
fixedBug fixes and changesv1.0.1 While testing the new Linux build I shamefully found that the x86 executable was somehow missing, so I guess some users have had issues trying to play. That should be fixed now. Please, let me know if that's not the case. Sorry. v1.0.2 Fixed a bug that made it possible to break a puzzle if solving it in a specific order. Fixed a bug that allowed the pause menu to be used during an animation where it was supposed to be VERY locked. v1.0.3 Fixed a bug that made the cars on the road disappear after leaving the cinema. v1.0.4 Fixed the bug with the interfece that wouldn't allow for screen ratios different from 16:9. Fixed a bug that made the music of the cinema stop playing after loading if the player saved just before the song had time to start looping automatically. Discovered and fixed a really unlucky situation that would have left any player unable to pick up a movie voucher if given a very specific combination of conditions. Fixed a bug with some triggers that were not stopping the player from starting different interactions when they shouldn't. This one's actually not my fault and took a lot of time to circumvent. Locked the pause menu during the ending cinematic. Minor visual glitches. The main menu looks a little better now.
fixedBug fixes and changesAnyway, thanks for playing!
fixedBug fixes and changes___
fixedBug fixes and changesPS - Also let me know if something explodes.
Port Valley changes
addedAfter an " interesting " weekend of work, I finally managed to fix the issues the demo had with non 16:9 resolutions, so they're now available again! I hope this works fine, but please, let me know if I missed something (because I tend to do that) .
added(Also, this way Steam achievements and save files can work separately without messing everything up!) This is now available for Windows and Mac while I'm still trying to figure out how to make it work on Linux. For the time being, the original demo can be found in the installation folder under the name " [Original DEMO 2019] " and can be played by running the executable inside (x86_64 or x86) .
fixedv1.0.1 While testing the new Linux build I shamefully found that the x86 executable was somehow missing, so I guess some users have had issues trying to play. That should be fixed now. Please, let me know if that's not the case. Sorry. v1.0.2 Fixed a bug that made it possible to break a puzzle if solving it in a specific order. Fixed a bug that allowed the pause menu to be used during an animation where it was supposed to be VERY locked. v1.0.3 Fixed a bug that made the cars on the road disappear after leaving the cinema. v1.0.4 Fixed the bug with the interfece that wouldn't allow for screen ratios different from 16:9. Fixed a bug that made the music of the cinema stop playing after loading if the player saved just before the song had time to start looping automatically. Discovered and fixed a really unlucky situation that would have left any player unable to pick up a movie voucher if given a very specific combination of conditions. Fixed a bug with some triggers that were not stopping the player from starting different interactions when they shouldn't. This one's actually not my fault and took a lot of time to circumvent. Locked the pause menu during the ending cinematic. Minor visual glitches. The main menu looks a little better now.
fixedAnyway, thanks for playing!
fixed___
Hi.
After an "interesting" weekend of work, I finally managed to fix the issues the demo had with non 16:9 resolutions, so they're now available again! I hope this works fine, but please, let me know if I missed something (because I tend to do that).
Also, I finally decided to keep the"2 demos in one"model. This way, both of them can be played and I won't need to officially choose between one of them. A win-win situation…! (For me.)
Please, remember that in order to play the old demo, you just need to press “ Launch the original DEMO ” on the main menu and… yeah, that’s mostly it! Easy as pie.
Just don’t expect anything too fancy. The demo literally closes itself and launches the old one (annoying resolution screen included!). I really tried to properly merge both demos, but that has proven to be extremely buggy and difficult, as many assets share names and they run on different engine versions.
(Also, this way Steam achievements and save files can work separately without messing everything up!)This is now available for Windows and Mac while I'm still trying to figure out how to make it work on Linux. For the time being, the original demo can be found in the installation folder under the name "[Original DEMO 2019]" and can be played by running the executable inside (x86_64 or x86).
So… yeah! Not too classy, but does the trick…?
Bug fixes and changes
v1.0.1 While testing the new Linux build I shamefully found that the x86 executable was somehow missing, so I guess some users have had issues trying to play. That should be fixed now. Please, let me know if that's not the case. Sorry. v1.0.2 Fixed a bug that made it possible to break a puzzle if solving it in a specific order. Fixed a bug that allowed the pause menu to be used during an animation where it was supposed to be VERY locked. v1.0.3 Fixed a bug that made the cars on the road disappear after leaving the cinema. v1.0.4 Fixed the bug with the interfece that wouldn't allow for screen ratios different from 16:9. Fixed a bug that made the music of the cinema stop playing after loading if the player saved just before the song had time to start looping automatically. Discovered and fixed a really unlucky situation that would have left any player unable to pick up a movie voucher if given a very specific combination of conditions. Fixed a bug with some triggers that were not stopping the player from starting different interactions when they shouldn't. This one's actually not my fault and took a lot of time to circumvent. Locked the pause menu during the ending cinematic. Minor visual glitches. The main menu looks a little better now.