In this update2
Full notes
Full Port Valley update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Gameplay
Port Valley changes
Hi!
It’s been a while. So better have some news, right…?
…
Yeah!
Development is going great and is getting more and more ambitious every single day. Sadly, I can’t share things like a release date yet… but I can do something else to let you know how things are looking.
Joining the Steam Summer Festival, I decided to take some of the new content from the game (and many hours of sleep-time!) to make a temporary exclusive gameplay DEMO showing some new levels, puzzles, the new User Interface (completely reworked from scratch!), animations… and overall look of the game at the current state of development!
https://store.steampowered.com/app/904460/Port_Valley/
So, what’s this?
A demo with all-new content focused in gameplay, animations, mechanics and the new UI.
Should be… around 1 hour - 1 hour 30 minutes long? Dunno.
Most probably a temporary demo. The original one will be re-uploaded after the Festival.
Known bugs and considerations:
As I wasn’t counting on making a new public demo until around a month ago, there are a couple of bugs I just had no human time to fix. Sorry!
16:10 Resolutions crop the Bottom part of some menus. It’s still playable, but… yeah, please try to stick to 16:9 (1 920x1080, ideally) for the intended experience (pixel art and screen resolutions don’t exactly get on well together!).
The save system is a little laggy on load and may not work properly at some very specific points. I strongly recommend playing the demo straight to the end to avoid issues.
Only English this time!
Probably some typos here and there. I hate it when ith appens.
Anyway, have fun!
Source
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