Full notes
Full Port Valley update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
Port Valley changes
Hi. Over the last few months I took some decisions that basically changed the core of the game. For good. I think. (…and hope.) But that also meant the original Demo was no longer a good representation of the game, and that's why, well… That's why I made it again. Forget about the old Demo. That NEVER happened. And say hi to [the competent DEMO]. https://store.steampowered.com/app/904460/Port_Valley/ A demo with more content, new plot elements, improved visuals, and a much (trust me), MUCH better performance.
CHANGES
Plot and Gameplay -
3 main characters instead of just 1. That means 3 points of view of the same day! *
New puzzles.
New characters and an extended plot.
The inventory is now always visible. (YOU WIN OK?)
This will only affect the full game. The Demo ONLY covers part of the Delivery Guy Plot. (It's a demo, don't be greedy.) - Graphics and Sound -
All backgrounds and character designs have been improved or directly re-drawn.
MANY new animations and visual effects. (Who laughs now, Pi*ar.)
New menu interfaces (They don't suck anymore!)
New tracks and sound effects.
Performance and Optimization - And this is the big one.
No more random FPS drops. The game is now graphically undemanding and could run on a potato.
Loading times reduced from 5-7 seconds to… basically non existent!
Videos no longer cause problems with low-spec systems.
Demo size reduced from 345mb to 70mb. That's a 20% of the original size. THAT MEANS I DID MY PART.
And I guess that's all. Nah, here's a gif.
Source
Changelog.gg summarizes and formats this update. How we read updates.
