In this update3
Full notes
Full Popup Dungeon update
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What changed
- Gameplay
- Fixes
- Performance
- Balance
Popup Dungeon changes
Game Creation
Adjust Party Members Modification: Can now target by party slot.
- Random NodeFixed bug with no repeat logic. Added additional settings for no repeat logic.
Node text should no longer be able to spill outside of the description area on the game table.
Added Comment node. The comment node is excluded from the generated graph used for gameplay, but can be used to help document your games.
Added Set Difficulty Override modification type. Allows you to set difficulty exactly, ignoring all other settings.
Remove Entity combat fx can now be used during the deployment phase.
Added option to hide automated description from level nodes.
Custom encounters can now be set to match entity ranks exactly as listed. Ignoring party size and current difficulty.
Added disable charm necklace modification.
Added force immediate encounter modification. Ensures encounters are triggered at start of level.
Sub graphs with 0 nodes are now properly flattened.
Loop nodes can now disable false output.
Optimized performance of warp nodes which have exactly one exit for a given tag.
Game node images can now be taken from the full screen image library.
Connection order (vertical) of nodes should now be maintained correctly when the game graph is being generated and sub graphs are being flattened.
Gameplay
Upped maximum duration for ability actions to 10.
Bug fixes
Corrupted content reference files will no longer cause the game to fail.
Source
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