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Steam News9 January 20265mo ago

[Dev Note] Future Plans for Improving Idle Gameplay

Hello, Station Managers. This is KupStudio. Today, apart from the update news, I’d like to have an honest conversation about the future direction of the game.

In this update1

Full notes

Full PomoTrain: Rabbit Town update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions4 changes0 removals
  • Gameplay
  • Maps
  • Events
  • Balance
changedHello, Station Managers. This is KupStudio.Recently, many of you have pointed out that the "idle gameplay feels lacking" or that "idle efficiency is too low." I have been analyzing play data and reading your feedback, and I fully recognize this issue.
changedHello, Station Managers. This is KupStudio.To be honest, my original design intention was to emphasize the benefits of Pomodoro (Focus) Mode in the early stages, with the focus gradually shifting to idle play as you upgrade and acquire more rabbits.
changedHello, Station Managers. This is KupStudio.However, in practice, I realized this resulted in the value of idle play being significantly too low in the early game. Even though it is an idle game, it required too much active control early on, and the rewards for idling did not meet expectations.
changedHello, Station Managers. This is KupStudio.Since this involves adjusting the structural balance of the game rather than just simple number tweaking, it may take a little time. However, I promise to improve and implement these changes as quickly as possible so you can enjoy watching your rabbits more comfortably.

PomoTrain: Rabbit Town changes

changedRecently, many of you have pointed out that the "idle gameplay feels lacking" or that "idle efficiency is too low." I have been analyzing play data and reading your feedback, and I fully recognize this issue.
changedTo be honest, my original design intention was to emphasize the benefits of Pomodoro (Focus) Mode in the early stages, with the focus gradually shifting to idle play as you upgrade and acquire more rabbits.
changedHowever, in practice, I realized this resulted in the value of idle play being significantly too low in the early game. Even though it is an idle game, it required too much active control early on, and the rewards for idling did not meet expectations.
changedSince this involves adjusting the structural balance of the game rather than just simple number tweaking, it may take a little time. However, I promise to improve and implement these changes as quickly as possible so you can enjoy watching your rabbits more comfortably.

Hello, Station Managers. This is KupStudio.

Today, apart from the update news, I’d like to have an honest conversation about the future direction of the game.

Recently, many of you have pointed out that the"idle gameplay feels lacking"or that"idle efficiency is too low."I have been analyzing play data and reading your feedback, and I fully recognize this issue.

To be honest, my original design intention was to emphasize the benefits of Pomodoro (Focus) Mode in the early stages, with the focus gradually shifting to idle play as you upgrade and acquire more rabbits.

However, in practice, I realized this resulted in the value of idle play being significantly too low in the early game. Even though it is an idle game, it required too much active control early on, and the rewards for idling did not meet expectations.

Therefore, improving the efficiency and convenience of idle play is now my top priority.

Since this involves adjusting the structural balance of the game rather than just simple number tweaking, it may take a little time. However, I promise to improve and implement these changes as quickly as possible so you can enjoy watching your rabbits more comfortably.

In the meantime, if you find any bugs or have suggestions like"It would be great to have this feature,"please feel free to share them on Discord. I read every message carefully and will do my best to respond.

Thank you for your trust and support. I will keep working hard to make 'Rabbit Town' better.

Thank you.

Source

Steam News / 9 January 2026

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