Full notes
Full PolyZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Events
- Performance
- UI and audio
PolyZ changes
- Nukemap
- Thorhero
Patch Notes – Update 0.1.01.000
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Fixes & Improvements:
Fixed diner doors showing windows after opening/closing them near the nuke in the city.
Fixed being able to drink water in the wilderness by the city with no water volumes nearby.
Fixed not being able to reload weapons while standing in shallow water.
Fixed floating objects in the farmland.
Tomato Soup can now be stacked.
Fixed a potential player getting stuck by removing a metal shelf in front of the caravan door and replacing it with barbed wire.
Fixed collision issues for pipes at the Airfield.
Removed the name for loot containers.
Fixed floating objects in the shopping mall.
Fixed basketball having the incorrect inventory icon.
Fixed mushrooms looking like a bag when dropped.
Fixed issue with repairing bases using stone when it should be wood or wooden planks.
Player stamina has now been doubled.
Fixed issue where items could be infinitely cooked in furnaces or campfires.
Fixed issue with furnaces and campfires using any item as fuel.
Made the player base keycard locking system easier to interact with.
Fixed issue where bears could walk through player bases.
Disabled stacking on corn seeds to prevent bugged item counter display.
Fixed landscape hole issue in the main city.
Fixed water canteens from destroying themselves when reaching 0 value.
Added smoke effect after an airdrop to make it easier to locate.
Fixed plane from not spawning in on clients.
Removed collision for plants inside the Faction compound.
Fixed issue where players would sometimes gather iron ore from stones.
Reduced stamina cost for running and sprinting.
Added a chance to contract a virus instead of contracting it on every hit from zombies.
Added functionality to repair armor.
Fixed issue where players could punch while placing building parts.
Reduced crafting times for the storage box, wardrobe, and furnace.
Increased C4 damage from 1000 to 3000.
Increased RPG damage from 1000 to 4000.
Set zombies to ignore player camera on death, preventing camera glitches when killing zombies.
Adjusted the amount the player camera zooms in when inside a building.
Fixed plane not disappearing after completing the airdrop event.
Fixed building causing fall damage in the main city.
Fixed corn plants not being harvestable.
Fixed interactions with foliage.
Lowered interaction timeout from 1.5 seconds to 0.75 seconds.
Fixed scan radius issue.
Fixed zombies spawning with 0 health.
Fixed loot timed search resetting each time it’s opened.
Player characters now retain memory of previously searched items.
Fixed army helmet physics on drop.
Removed the Crafting V2 button from the HUD.
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New Features:
- Singleplayer ModeSingleplayer is now available.
- PVE CO-OP ModeAdded PVE CO-OP button to the main menu.
New Equipment:
Maska Helmet:
Devtac Ronin Helmet:
6Sh118 Backpack:
Press Armor:
Paratus Backpack:
BNB-Tactical Gear:
NFM Thor Body Armor:
6B2 Body Armor:
Tac-kek Fast MT Helmet (Replacing the Light Armored Helmet):
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Gameplay Enhancements:
- Building DamageIncreased damage to buildings when using C4 and RPGs.
- Player InteractionAdded interaction UI to loot containers.
- Dead Body Despawn TimerChanged the player dead body despawn timer from 8 to 800 seconds.
- Interaction TimeoutLowered interaction timeout from 1.5 seconds to 0.75 seconds.
- Quick SlotsAdded quick slot remappable keys to the control settings.
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Audio & UI Options:
Added the option to disable scan sounds.
Added the option to disable inventory drag-and-drop sounds.
Added the option to disable notification sounds.
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Miscellaneous:
Increased building damage with C4 and RPGs.
Fixed interaction with foliage.
Added option to disable scan sound and notification sounds.
Fixed loot memory, so players remember previously searched items.
Source
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