Full notes
Full PolyZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Events
- Maps
PolyZ changes
Patch Notes – Update 0.1.00.004
---
Fixes & Improvements:
- Healing & Consuming AnimationsFixed a bug that caused healing and consuming animations to lock the player into a cycle.
Cancel Animations: Players can now cancel healing or consuming animations by pressing LMB or RMB.
- Double-Click to ConsumeAdded the ability to double-click on items in your inventory to consume them (works for healing and consumables).
- Stun Animation FixFixed the player stun animation so it no longer plays while healing or consuming items.
- Movement OverhaulRemoved the "icy" feel from character movement. Movement is now more responsive and precise.
- UI Camera Shake FixResolved an issue in game settings where the Camera Shake toggle would re-enable itself after applying changes and navigating between UI and game.
Balance Changes:
- Zombie DamageReduced zombie hit damage by 30% for more balanced combat.
- Bear SpawnsLowered bear spawn rates by 25% to make encounters less frequent.
Bear Speed: Slowed bear movement speed by 20% for a better balance in hunting and escape scenarios.
- Zombie LootIncreased the loot spawn rate in zombies for better rewards after combat.
- Faction Compound HarvestingReduced the harvest rate of plants inside faction compounds for better resource management.
New Features:
Wood Stick Weapon: Players can now equip wood sticks as melee weapons.
- Hand-to-Hand CombatIntroduced a hand melee system with blocking and punching mechanics.
Melee Weapon Aiming: You no longer need to aim to use melee weapons. Free-hitting is now possible with or without aiming.
- Mushroom InteractionsAdded mushroom foliage around the world, which players can now interact with.
- Rivers & Water SourcesRivers have been added to the main map. Players can drink directly from them and fill containers.
Other Changes:
- Jumping MechanicsReworked the jump to feel less "floaty" and more grounded.
- World InteractablesRemoved the beeping sound that would play when looking at interactable items in the world.
- Tactical Helmet PhysicsFixed the physics on the tactical helmet for smoother interactions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
