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Steam News7 October 20241y ago

PolyZ Update 0.1.00.004 – New Features, Fixes, and Improvements

Patch Notes – Update 0.1.00.004 --- Fixes & Improvements: Healing & Consuming Animations: Fixed a bug that caused healing and consuming animations to lock the player into a cycle.

Full notes

Full PolyZ update

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What changed

4 fixes7 additions8 changes3 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
  • Events
  • Maps
changedFixes & Improvements:
fixedHealing & Consuming Animations: Fixed a bug that caused healing and consuming animations to lock the player into a cycle.
addedCancel Animations: Players can now cancel healing or consuming animations by pressing LMB or RMB.
addedDouble-Click to Consume: Added the ability to double-click on items in your inventory to consume them (works for healing and consumables).
fixedStun Animation Fix: Fixed the player stun animation so it no longer plays while healing or consuming items.
removedMovement Overhaul: Removed the "icy" feel from character movement. Movement is now more responsive and precise.

PolyZ changes

changedFixes & Improvements:
fixedHealing & Consuming Animations: Fixed a bug that caused healing and consuming animations to lock the player into a cycle.
addedCancel Animations: Players can now cancel healing or consuming animations by pressing LMB or RMB.
addedDouble-Click to Consume: Added the ability to double-click on items in your inventory to consume them (works for healing and consumables).
fixedStun Animation Fix: Fixed the player stun animation so it no longer plays while healing or consuming items.

Patch Notes – Update 0.1.00.004

---

Fixes & Improvements:

  • Healing & Consuming AnimationsFixed a bug that caused healing and consuming animations to lock the player into a cycle.
  • Cancel Animations: Players can now cancel healing or consuming animations by pressing LMB or RMB.

  • Double-Click to ConsumeAdded the ability to double-click on items in your inventory to consume them (works for healing and consumables).
  • Stun Animation FixFixed the player stun animation so it no longer plays while healing or consuming items.
  • Movement OverhaulRemoved the "icy" feel from character movement. Movement is now more responsive and precise.
  • UI Camera Shake FixResolved an issue in game settings where the Camera Shake toggle would re-enable itself after applying changes and navigating between UI and game.

Balance Changes:

  • Zombie DamageReduced zombie hit damage by 30% for more balanced combat.
  • Bear SpawnsLowered bear spawn rates by 25% to make encounters less frequent.
  • Bear Speed: Slowed bear movement speed by 20% for a better balance in hunting and escape scenarios.

  • Zombie LootIncreased the loot spawn rate in zombies for better rewards after combat.
  • Faction Compound HarvestingReduced the harvest rate of plants inside faction compounds for better resource management.

New Features:

  • Wood Stick Weapon: Players can now equip wood sticks as melee weapons.

  • Hand-to-Hand CombatIntroduced a hand melee system with blocking and punching mechanics.
  • Melee Weapon Aiming: You no longer need to aim to use melee weapons. Free-hitting is now possible with or without aiming.

  • Mushroom InteractionsAdded mushroom foliage around the world, which players can now interact with.
  • Rivers & Water SourcesRivers have been added to the main map. Players can drink directly from them and fill containers.

Other Changes:

  • Jumping MechanicsReworked the jump to feel less "floaty" and more grounded.
  • World InteractablesRemoved the beeping sound that would play when looking at interactable items in the world.
  • Tactical Helmet PhysicsFixed the physics on the tactical helmet for smoother interactions.

Source

Steam News / 7 October 2024

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