Full notes
Full Polymino update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Server
- Fixes
Hi everyone!
Development has slowed down on Polymino, as I recently got a new job. This does unfortunately mean that updates will slow down for the rest of the game's development. However, Polymino has come a long way, and I'm determined see it through!
I'm very excited about version 0.8, as it features some very important fixes and new content I've been dying to release!
New Content
added two new projectile types: "Wave" and "Beams"
added a new debris effect: "Split"
added the song from the Steam trailer, "Flurry", to the game
overhauled an existing song ("Defibrillator")
removed the song "WTF" (name says it all, honestly)
Quality of Life
added a setting to autosave replays
the replay selection menu includes the duration of the replay
added an option to show player names in-game during online matches and replays
the difficulty selection screen for local Junk Attack games has received the same UI enhancements as its multiplayer counterpart
lobbies are sorted in descending order of creation time in the tournament dashboard
when creating a game lobby for a tournament, only the room code is copied to the clipboard by default, instead of the room code and Steam URL
it's now possible to give names to each game lobby created for a tournament
Performance
significantly improved rendering performance throughout the game (in testing I got a roughly 25% improvement in frame rate)
drastically improved the rendering performance of the menus
optimized OpenGL shaders
optimized in-game text chat display
fixed display and performance issues with scrolling menus introduced in v0.8D
Online Improvements
you can now modify more game rules in online games, and a summary of the rules is shown in the lobby
the rules from your most recent online game will persist and be automatically re-applied to the next lobby you host
sound effects and visual animations (screen shake, screen flash, etc) are now all synced for online games
changed the way peer connections are handled to prevent issues when disconnecting and reconnecting to the same player
the game accounts for accepting invites to game or tournament lobbies while already in a game or tournament lobby (or both), choosing to leave or stay in existing lobbies where appropriate
for non-fatal, online-specific errors, the game will return to the main menu instead of panicking (crashing to desktop)
internal game timer is now set properly when joining an ongoing game as a spectator
fixed tracking of each player's wins in multiplayer lobbies
reduced the amount of logs output during online matches
fixed bug in how feed messages were displayed in the tournament dashboard
display player names in text chat with slightly different color when they don't have a profile color
fixed highlighting the host correctly in the multiplayer lobby menu
Other Changes and Fixes
deleted unused particle textures
fixed the dimensions of some menu items
fixed a menu where Steam usernames with special characters rendered incorrectly
the game difficulty can no longer increase during intermissions in Gauntlet mode
fixed a bug where it was possible to attempt to open a replay after deleting it
added some detection for corrupted replays
prevented replay file names from starting or ending with a space
log reader menu handles special characters correctly now
increased the rumble effect when quick-droping or having junk forcefully added to your board
the default speed for Junk Attack has been increased from 5 to 10
Source
Changelog.gg summarizes and formats this update. How we read updates.
