Full notes
Full Polymino update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Server
In the days leading up to Puzzle Wednesday's tournament (see this community post for more info), I've had multiple opportunities to test online multiplayer with several people. To those who I have had the opportunity to play with, thank you! Version 0.8D is based on your feedback and the issues we've stumbled upon together. There are still outstanding issues which will be addressed in v0.8E, along with anything we find in tomorrow's tournament.
Changelog
You can now move the cursor left and right in text boxes
Text inputs now support character limits beyond their physical width, by scrolling their contents with the cursor
Added new hotkeys to text boxes because I can't live without them
'Delete' deletes the character at the cursor (as opposed to before the cursor, like 'Backspace')
'Home' jumps to the beginning of the text input
'End' jumps to the end of the text input
When a text input is focused, new prompts are shown in the bottom-right
Fixed position of key prompts in the online lobby menu
Fixed issues with the display of win counts in online lobbies
When joining a match (or opening a replay) where players disconnected before you joined, their game is correctly ended
Prevented non-hosts from using the "Invite Members" and "Invite Staff" buttons
Moved the replays menu from OPTIONS > Game to PLAY
Added an option to disable the game pausing when the window loses focus
The game no longer opens the pause menu on focus loss in multiplayer, regardless of the above setting
Added a menu for changing online game settings, which currently only contains difficulty-related options (in the future, it will contain all of the settings available for local Junk Attack games)
Source
Changelog.gg summarizes and formats this update. How we read updates.
