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Steam News20 November 20241y ago

Update v0.8B + Online Multiplayer Beta

This version features some additions to Gauntlet mode, some audiovisual changes such as more animations and sound effects, and lots of bugfixes.

Full notes

Full Polymino update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes6 additions5 changes7 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
changedThis version features some additions to Gauntlet mode, some audiovisual changes such as more animations and sound effects, and lots of bugfixes. However, I am most excited to announce that online multiplayer is now live on the beta branch of the game!
changedAccessing Online MultiplayerLaunch the game, go to "PLAY" and select "Online." The game will give you the option to automatically switch to the beta branch. Select "Yes" and restart the game.
changedAccessing Online MultiplayerFind Polymino in your Steam library, right click it (or select the gear icon in Big Picture/SteamOS), select Properties, then the Betas tab, and choose the "beta" branch from the drop-down menu.
addedGauntlet ChangesAdded bonus points awarded after clearing each round
addedAudiovisual ChangesAdded multisample antialiasing (MSAA)
addedAudiovisual ChangesAdded blue and yellow flashes to Junk Attack when the Ability Meter is filled

This version features some additions to Gauntlet mode, some audiovisual changes such as more animations and sound effects, and lots of bugfixes. However, I am most excited to announce that online multiplayer is now live on the beta branch of the game!

Accessing Online Multiplayer

There are two ways to access online multiplayer:

  1. Launch the game, go to "PLAY" and select "Online." The game will give you the option to automatically switch to the beta branch. Select "Yes" and restart the game.

  2. Find Polymino in your Steam library, right click it (or select the gear icon in Big Picture/SteamOS), select Properties, then the Betas tab, and choose the "beta" branch from the drop-down menu.

Changelog

Gauntlet Changes

  • Each time a round is cleared, it is unlocked as a starting round (up to round 10)

  • Added bonus points awarded after clearing each round

Audiovisual Changes

  • Added multisample antialiasing (MSAA)

  • Modified the appearance of the "Fire" profile background

  • Added blue and yellow flashes to Junk Attack when the Ability Meter is filled

  • Made red flashing animations (which indicate immediate danger) more visible in crowded parts of the board

  • Changed timing of flashing round number at the start of Gauntlet rounds, so it aligns with the board replenishment animation

  • Changed animation for junk being removed from the board (e.g. due to a Junk Transfer), making each block disappear at slightly different times

  • Added sound effects for charging the Ability Meter (i.e. holding down the bomb button)

  • Added audiovisual cues for the game speed changing (either due to score in Classic mode, increase over time in Junk Attack, or a Speed Up ability in Junk Attack)

Bugfixes and Minor Changes

  • Fixed a bug where the player's saved V-Sync setting wasn't restored

  • Fixed the timing of resizing/repositioning the menu button prompts/FPS counter

  • Reworked FPS counter: made it smaller, excluded leading zeroes

  • Fixed a crash which could occur when plugging in a controller mid-game

  • Fixed Polymino logo not appearing in the menu for selecting a puzzle type

  • Fixed handling an invalid display index setting

  • Removed recommendation to start at speed 5 from the tutorial, now that the earlier speeds are faster to progress through

  • Fixed "Press Start/Enter" appearing for a single frame at the end of a demo

  • Disabled controller rumble during the demo

  • Removed excessive logs caused by custom leaderboard colors in some leaderboard menus

  • Removed spurious yellow flashes from Junk Attack (which normally indicate a bomb was earned in Classic mode)

  • Fixed a bug which prevented new profiles from being created

  • Added support for scores with more than 7 digits to the HUD

  • Removed unused assets from Steam builds of the game

  • Updated menus where you enter your name for a high score, keyboard inputs are no longer interpreted as typing by default

Source

Steam News / 20 November 2024

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