HomeGamesUpdatesPricingMethodology
Steam News5 June 20242y ago

Sneak Peak: Junk Attack Loadouts & Info Menus

While Junk Attack has been publicly accessible on Polymino's beta branch for some time now, a big problem is the lack of in-game information on how the mode works. Since version 0.

In this update2

Full notes

Full Polymino update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Compatibility
  • Gameplay
changedWhile Junk Attack has been publicly accessible on Polymino's beta branch for some time now, a big problem is the lack of in-game information on how the mode works. Since version 0.6E I've been working towards making Junk Attack user-friendly, and in this post I'll showcase the menus for selecting loadouts in the upcoming update.
addedBEFOREWhen selecting a loadout, the information displayed is far too brief to be helpful for new players:
changedAFTERThese menus are auto-generated using the loadout's data. They do a good job of showcasing how flexible the Loadout/Ability system is since it was overhauled. One such flexible feature is that the list of priorities for selecting a junk piece to target can be fine-tuned to synergize with a loadout's other Abilities. For example, the "Bomb Proof" loadout revolves around filling your opponent's board with bomb-proof junk by first generating it in your own board, then transferring it. To facilitate this, its junk transfer Ability prioritizes bomb-proof junk above all else:

Polymino changes

changedWhile Junk Attack has been publicly accessible on Polymino's beta branch for some time now, a big problem is the lack of in-game information on how the mode works. Since version 0.6E I've been working towards making Junk Attack user-friendly, and in this post I'll showcase the menus for selecting loadouts in the upcoming update.
addedWhen selecting a loadout, the information displayed is far too brief to be helpful for new players:
changedThese menus are auto-generated using the loadout's data. They do a good job of showcasing how flexible the Loadout/Ability system is since it was overhauled. One such flexible feature is that the list of priorities for selecting a junk piece to target can be fine-tuned to synergize with a loadout's other Abilities. For example, the "Bomb Proof" loadout revolves around filling your opponent's board with bomb-proof junk by first generating it in your own board, then transferring it. To facilitate this, its junk transfer Ability prioritizes bomb-proof junk above all else:

While Junk Attack has been publicly accessible on Polymino's beta branch for some time now, a big problem is the lack of in-game information on how the mode works. Since version 0.6E I've been working towards making Junk Attack user-friendly, and in this post I'll showcase the menus for selecting loadouts in the upcoming update.

BEFORE

Currently, loadouts have to be selected for one player at a time in a rather unpolished menu:

When selecting a loadout, the information displayed is far too brief to be helpful for new players:

AFTER

In the next update, players will be able to pick loadouts independently, and access detailed information about them.

Clicking "Info..." brings up the following menu:

And clicking the "Details..." for an Ability brings up a thorough description of it:

These menus are auto-generated using the loadout's data. They do a good job of showcasing how flexible the Loadout/Ability system is since it was overhauled. One such flexible feature is that the list of priorities for selecting a junk piece to target can be fine-tuned to synergize with a loadout's other Abilities. For example, the "Bomb Proof" loadout revolves around filling your opponent's board with bomb-proof junk by first generating it in your own board, then transferring it. To facilitate this, its junk transfer Ability prioritizes bomb-proof junk above all else:

That's all for this sneak peak. The real thing is coming soon, and will be accompanied by an update to Polymino's wiki with all the information you could ever want about Junk Attack. Until next time!

Source

Steam News / 5 June 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.