Full notes
Full Polylithic update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, friends and players! We’ve got a new update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord. We are wrapping up features we want for the 1.0 release, and we would love to hear your suggestions!
What changed
- Gameplay
- Fixes
- Maps
- Performance
Release Notes:
Fixed an issue in Story where distant chunks were not properly saved
Outposts now work in Story
Gatherable terrain resources like Stalks and Roots now glow like Sticks and Stones
Character no longer enters falling animation when going over small bumps in the terrain
Jungles in Sandbox now spawn additional gatherable resources
Fixed DX12 memory leak
We Want to Hear From You!
Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:
Source
Changelog.gg summarizes and formats this update. How we read updates.
